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Cecilectomy

noPE

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23rd April, 2008 at 05:11:45 -

Image

 
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Joe.H

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23rd April, 2008 at 10:27:34 -

Mine's better.

*folds arms and sulks*

 
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Cecilectomy

noPE

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23rd April, 2008 at 10:44:45 -

yours is good to use in a custom movement.

*pats back*

 
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AndyUK

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23rd April, 2008 at 11:36:33 -


Originally Posted by Not Clubsoft
Mine's better.

*folds arms and sulks*



Yes, but it might be too much to handle for Fish20.

 
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DaVince

This fool just HAD to have a custom rating

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23rd April, 2008 at 12:10:43 -

Originally Posted by cecil
Image
I don't get it. Both should look like mine, since both result in the same value - direction of object 2 -16. So both should have been flawed in that case...

Seriously, think about it. How does (set dir to dir of object 2, then subtract 16 from it) differ from (set dir to dir of object 2 - 16)? It should, logically, result in the same value.

 
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Knudde (Shab)

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Crazy?

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23rd April, 2008 at 12:21:15 -

Lol you guys, it's because there's that "Always" event. That's why dude keeps spazzing.

 
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Ricky

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23rd April, 2008 at 12:51:38 -


Originally Posted by DaVince [Ectoprods]
Originally Posted by cecil
Image
I don't get it. Both should look like mine, since both result in the same value - direction of object 2 -16. So both should have been flawed in that case...

Seriously, think about it. How does (set dir to dir of object 2, then subtract 16 from it) differ from (set dir to dir of object 2 - 16)? It should, logically, result in the same value.



They are not the same value. Cecil said: Look in Direction of the other object. You said: look the same dierction he's looking, which is completely different then looking at it. It's the position of object 2 that determins your direction, Not object 2's dirrection.

P.S.
sorry for spelling mistakes (I'm at school and they don't have fire fox )

Image Edited by the Author.

 
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Cecilectomy

noPE

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23rd April, 2008 at 12:54:09 -

because its 'look in direction' not 'set to direction'

im serious. open up mmf and do both.

mine says "hey, look at that over there, then turn and run"

yours says "hey, face the same direction as that thing over there and run"

they are completely different.

 
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Insomniac



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23rd April, 2008 at 16:49:16 -

If you have top-down view(Not platformer, unless the guy who runs away can fly) simply set the runner's movement to Bouncing Ball Then enter

Never-Look at 0,0 from whatever he's running from.

 
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Cecilectomy

noPE

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23rd April, 2008 at 16:57:15 -


Originally Posted by Insomniac
If you have top-down view(Not platformer, unless the guy who runs away can fly) simply set the runner's movement to Bouncing Ball Then enter

Never-Look at 0,0 from whatever he's running from.



what the hell? O_o

that would (and does) absolutely nothing, insomniac.

 
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Ricky

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23rd April, 2008 at 17:02:46 -

never is the same as the event not existing at all.

 
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Cecilectomy

noPE

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23rd April, 2008 at 17:09:20 -

to me the only use for "never" is for removing an event without actually removing it. like commenting it out of the code.
is there really any other reason for having it?

 
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Ricky

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23rd April, 2008 at 17:22:43 -

I don't think so

Image Edited by the Author.

 
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Fifth

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24th April, 2008 at 00:06:55 -

Heheh... "Never: the condition that cannot be met."

However, commenting out code can be quite useful.

 
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