All this talk of games made in the span of a few days makes me want to dig out my old pile of Half-A-week games to redo. Anybody interested in helping? It'll probably take awhile for me to find all of them. I love being able to brag about creating a cool game in a short amount of time.
I was thinking that maybe we should all do something like this as a community. Set aside a week for making/finishing a game, everyone who participates gets some DC points or something similar (DC points may actually mean something/have a use soon!).
I have a few unfinished projects. Sometimes these were cancelled because the concept turned out to be crap, but it would be a good chance to give it another shot. How about simply arranging a forum where people enroll by saying "Here's the game I want to finish off [screenshot]" and a deadline by which all entrants have to post their games on TDC.
Strange, i can't even think of any games that are even worth finishing. My TGF folder had like 200mb of gam files with a single active object and no events.
hmm besides those Rpgs i used to keep trying to get going, but those will never be finished in a short time span.
I was about to edit my post to mention a few games I'd like to see finished, including Turrican click. It wouldn't let me edit because someone else had posted, and it was you! It must be fate, heh.
I have game files with only a few active objects too, but way more than 200MB. I could take a few years naming off all the games I've started plus the ones I never started (there are even more of those.) ALOT of my ideas would have been great but I never finished them. If I had motivation I could probably get some done.
Unfortunately I lost all my in-progress .gams, .ccas, and even a big mmf2 project (some of you may have seen the lightning gun or little robot combat video)... Forgot to port everything over to my new hard drive, and that got wiped :S Well gutted. At least most of it was either crap or really disorganised, I would have had no hope of even beginning to finish. It was all good practice though
I have many many many many many many many many awesome games I never finished. Mainly because I can't sprite. I still have them sitting around in my folder.
Same here. Some of my files are from back in the good olden days when TGF was still acceptable and I was horrible at graphics. All the rest have mediocre graphics except for maybe my latest 30 or so, which sport some nicer stuff. But, whether or not I stunk at graphics back then, in my young age of 9, they were still awesome ideas, with awesome programming. Now I have an assistant artist who helps a bit, but I still handle most of the graphics. The Graphics in Balding Overweight Man already look way outdated compared to our newest stuff. Today I'll start digging up some old classics like FDK's Jetpac, FDK's Jetpac 2, OMC Save FDK, OMC Firefight, Mortar kombat, KGN 1-8, Plashtic Shurgeon, FDK's Minecart, Flap for your life, BREAKsnOUT, Marker Mayhem (that was a good one...), How the stinkus do I fly this thing, Agent Croutons, Avenge Pac-man, Avenge pac-man 2, Fdk's Jetpac 3, OldManClayton and FDK (The VERY first game I ever tried to make, graphics were horribly scanned in drawings), Cow Tippin', Crazy Cat, Count Wigula, Farmer FDK (pogo sticks!), Mexifro, The Train, Stickmen: rise of the hippies, Yon Dungeon cat, Yon cliff diver, and a ton of others I can't remember.
Well, I meant when TGF was still widely used and people didn't yell at you to upgrade to MMF2 when you wanted to know how to do something. I'm not going to get too far off track, but I just gotta say this. I love TGF way better because it's less cluttered. I liked having the popup dialogs instead of the panels. There are too many windows, and development is a lot more quick whe you can just run through lickety split. It's like walking through my room versus my brother's (Mine being MMF2, crowded and messy. His being TGF.) I don't like the consolidated animation editor or the annoying "unselect" button when using the select tool. Meh, enough rant.
Should we all throw a couple good'uns in to see if we can make something cool out of it? (I'm warning you, though. I'd only give you the crappiest of the crappy and save the best for me.) Maybe a corraberation. (That's collaboration and corroberation at the same time.)
Originally Posted by -Nel- I find it alot more difficult to find objects in MMF2 (partially cause I downloaded all the current extensions)
It should have a Favorites tab, cause all i really use are Actives, backdrops, strings, counters, Ini, and array
Edited by the Author.
Cant you make your own toolbars in MMF2, ive never tried but i think its standared practice in these sort of programms,
I have never finished a project in the 6ish years ive been clicking, mainly cause im kak at coding but im getting there with my recent endevour, i got like 780MB of failure sitting in my folders but just dont have the heart to delete. i think everyone takes a little bit of extra knowledge and experience from each failed or abandoned project so its all worth it.
Captain Andyman, a terrible coder?? I DON'T BELIEVE IT. I always thought you were like the uber-klicker. Maybe your DC stars just mesmerized me into thinking so.
Not to toot my own horn (HONK), but I'm pretty good. I've got all kinds of neat techniques and cool engines. Just never used them in finished games. Maybe when I have a wii 2 development company I'll use some cool ideas in my games.