I just got a warning that one of my objects is bad, so the event editor decides to change it's icon to that red thing, now i don't know what object it is!
I can easily go back to an older backup luckily but i wonder if there is a way to sort out just the bad object so i only have to remake that one and not all the work ive done over the last few hours in between backups.
So you don't anymore see the events for this object in the event editor? If you do, you could just make a new active object, transfer all the events for it and finally delete the bad object.
Or go back to the earlier build to check the events (assuming they haven't been the ones that have changed between the versions) and remake just them to the new version, if the workload is smaller then.
I save and make backups often so if I hit a bad object I just delete that specific game and go back to another. I've had a hell of a time trying to sort out bad objects in TGF, near enough ruined a few projects. I don't know a solution. They're a cancer that destroys games.
Well... i found out which object it was, made a new object, replaced the events and deleted the old object. Then MMF2 decides it doesn't want to save anymore. So i'm forced to go back to an earlier version anyway
Backups have saved me so many times in the past. Things like, making massive changes to complex games and suddenly remembering I didn't save and I have no clue what I messed up, to cause everything else to mess up. Things like the bad object, which is usually fixable by just "Replacing" object, but backups fixed that too. I keep 15 backup files, because I am a common saver, so it's nice to have at least 15 files to go back to. A waste? Perhaps, but I also let System Restore save up to 10 days of backup, just in case something goes wrong, and I rarely ever have system trouble. Better to be safe then sorry.