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Zi-Xiao



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10th May, 2008 at 22:21:06 -

I've got this shooter where particles (blood, bullet casings etc) are pasted into the background when they're stopped and then objects themselves are destroyed. This seemed to work perfectly at first but I recently noticed that the elements with the 'paste into background' or 'add to background' commands would only work for a few instances and then stop working. I've never experienced this before and first thougth it may be due to unhandled/undestroyed objects but I created a counter which shows a maximum of 50 objects on the screen.

Any ideas?

 
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Cecilectomy

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10th May, 2008 at 22:45:08 -

what are you using? tgf mmf tgf2 mmf2?

are you doing "past image into background" or "add backdrop"?

the first one will not keep the pasted image as a background during scrolling. adding backdrop will keep.

 
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Ricky

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10th May, 2008 at 22:49:34 -

http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=2&Number=86414&Searchpage=3&Main=12351&Words=background&topic=0&Search=true#Post86414

read the bottom one

Image Edited by the Author.

 
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Zi-Xiao



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11th May, 2008 at 09:50:29 -

I'm using mmf2. I've switched all "add backdrop" commands to "paste into backdrop".... no luck .

 
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lembi2001



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11th May, 2008 at 16:08:40 -

what is your object limit??

 
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LIJI

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12th May, 2008 at 07:30:01 -

Work around- If your objects does not conatin Semi-Transparency/Alpha Channel you can paste them to a frame-sized overlay object as a workaround.
No limit!

 
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Neuro

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12th May, 2008 at 08:10:24 -

Would that also work for a really big tile-based (and scrolling) map, LIJI? I tried to do one a while back and hit that damn limit. Would much prefer working with a quicker editor than placing hundreds of 32x32 tiles in MMF.

 
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LIJI

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12th May, 2008 at 09:33:24 -

I remember the Overlay Object had problems with scrolling but I think it was fixed when it was ported to MMF2.
If it causes scrolling problem use it together with Active Overlay.

 
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