Yeah, I wish... It'd be so nice if you could come up with your own terms for the things instead of just a number and a wastebasket(?)...
The most I can recommend is to add a line of commenting into your game that lists all the generic, numbered qualifiers and gives what they all really mean. It's helped me quite a bit.
1. Actual numbers
2. Star
3. Q
4. Smiley face
5. A group of active objects
6. Circle
7. Fruit (like the good/neutal/bad apple)
8. Different coloured dots
9. Dominoes (adding up to the number of the qualifier)
10. Elastic band
Ive got a group in the event editor that has nothing but a large comment telling me what every qualifier does, but also all the flags and alterable values i use. it's pretty useful!
Originally Posted by Captain Andyman Ive got a group in the event editor that has nothing but a large comment telling me what every qualifier does, but also all the flags and alterable values i use. it's pretty useful!
Lol, I do that too. Then I found that it's easier to check and update with a seperate notepad file for it. It gets confusing when Object A has Group 47, 49, 51, 52 and Object B has Group 48, 49, 51, 53
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Aye, when I'm coding it's better to have the values in a seperate window so I don't need to scroll all around the event editor looking up stuff. Suppose it just depends on how many qualifiers and values you need to keep track of. I'm well up to group.40 now and have about 150 global values or so.
I'm a little worried that I might run out of qualifiers, but at least I've reached the scope of my game
I do get the foreboding feeling that Clickteam is going to release a MMF 2.5 which allows us to rename qualifiers, give us twice as many qualifiers, and allows 4 action points per frame. Oh, and it'll be full price with a bit of a discount
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Originally Posted by Dr. James Aye, when I'm coding it's better to have the values in a seperate window so I don't need to scroll all around the event editor looking up stuff. Suppose it just depends on how many qualifiers and values you need to keep track of. I'm well up to group.40 now and have about 150 global values or so.
It would probably be much easier to organize your value in an array.
Then you can have different columns containing different types of data, and write down what each cell contains in an Excel spreadsheet for reference. You can also use the Z axis for different types of data. It can also make retrieving them a lot easier.
Originally Posted by Dr. James Aye, when I'm coding it's better to have the values in a seperate window so I don't need to scroll all around the event editor looking up stuff. Suppose it just depends on how many qualifiers and values you need to keep track of. I'm well up to group.40 now and have about 150 global values or so.
It would probably be much easier to organize your value in an array.
Then you can have different columns containing different types of data, and write down what each cell contains in an Excel spreadsheet for reference. You can also use the Z axis for different types of data. It can also make retrieving them a lot easier.
That's actually a good idea! I never thought about using an excel spreadsheet to track array data
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Haha! I've been considering making a program which basically allows you to load an array you've made in your game into it. It appears like a grid on the screen and you can scroll around it. You'd then be able to label different cells and colour code different sections. I feel this would make life a lot easier for some people, but it would mainly be for myself. Of course, it would let you edit the values too.
If anyone else thinks it's a good idea, i'll actually make it soon.
I'm using an array to save my data but I throw them up as global values when the game loads. So I can have values change but are reset to the last save when the player dies.