Platform object is good too, but has to be combined with the move safely for best effect. I think. Haven't used both in years.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Well, it's done, however, it needs optimization to run faster.
I can not use the optimization code used for Colorizer as SS2x doesn't go row by row, pixel by pixel like Colorizer, but by 2*2 squares, and some pixels are not processed at all even.
Yves (Clickteam) can optimize it, but he's busy with HWA now, so SS2x has to wait.
SS2x will not have drastic algorithm and programming structure changes anymore, which makes it possible to release a Preview version, but I'm not sure when I'll release one if at all. Just wait patiently!