I agree with James in that almost all (just in case there's an exception) flash games are basically mini-games. They aren't full on experiences like say, Eternal Daughter or Tormishire.
"Bowmaster Prelude
Defend Your Castle (Now a WiiWare game)
RuneScape "
The first two are mini-games (and if it's on WiiWare, it isn't flash anymore) and RuneScape is programmed in Java.
Flash is by no means impossible to work with - and apparently Flash player 10 will support HWA rendering but if you want to make a game using software for making games will be easier usually. Flash has this whole half-assed system that let's you make games but if you really want to do anything you have to write your own methods... Having seen a small platformer through in it I can say that the only thing that makes flash better than just coding in C++ is that you can arrange objects visually like MMF.
And the upside to MMF scrolling wise is that while using the same method, it lets you use co-ordinates that make sense not just ones that fall within the window.
EDIT: Sorry I missed something, why are you even asking us if you're gonna defend flash? You seem to want to use it so why not go ahead and just do that...
Doe's it really matter whick is "better"? It's like comparing a hammer to a wrench, you can't say that one tool is better because thay are made for different things.
You can log off any time you like, but you can't ever leave.
Originally Posted by Dr. James But you see most of them Flash games you mention are little games. I haven't seen a large epic Flash game (barring my lectures friends), I haven't seen an ED of the Flash world. They're mostly just concepts that don't get fleshed out.
Alien Hominid and Defend Your Castle are two flash games that have actually resulted in a company making console games from them.
Can you name any click games that got published? I don't mean a demo CD... a full game that costs more then £10.
Yes, making certain kinds of games in Click is easier, but with ease of use comes with downsides like repetition of code and complete reliance on plug-ins for extra functionality...
Click products are good stepping stones for people who want to learn about C++ and how if statements work, without getting bogged down in code.
But you reach a certain point where you just get sick and tired of the restrictiveness of Click. For me that happened as soon as I finished my first few years at university. (Studying Computer Games Technology).
Good luck to all game-makers out there. Never give up. Always try to think outside of the box and play a variety of game genres.
Originally Posted by AS Filipowski Alien Hominid and Defend Your Castle are two flash games that have actually resulted in a company making console games from them.
Alien Hominid is a gameplay clone of Metal Slug. Why on earth it gets this level of publicity I don't know. It's not even original and both games were fleshed out into larger games in whatever language they're in now.
Can you name any click games that got published? I don't mean a demo CD... a full game that costs more then £10.
Noitu Love 2, various Gamesare, Addictive 247 games. I'm talking with 2 very large studio/publisher combos at the moment about remaking my game to consoles. There are other paid click games too and several in the making that I know of.
Yes, making certain kinds of games in Click is easier, but with ease of use comes with downsides like repetition of code and complete reliance on plug-ins for extra functionality...
Complete reliance on plug-ins? No you kinda broke your argument when you said "for extra functionality". Meaning it's extra and not fully necessary.
But you reach a certain point where you just get sick and tired of the restrictiveness of Click. For me that happened as soon as I finished my first few years at university. (Studying Computer Games Technology).
So go onto something better, something that isn't Flash or Gamemaker. No point in moving sideways if you're doing a course that likely persuades you to do better.
Flash interface is terrible, custom made windows that docks left to right.
Actionscript3.0 is alright but seems a bit unfinished.
Object handling is quite odd - Unless you use AS to create all objects and forget about that frame thing.
I find that Flash has more bugs also crashes more (Like when I have exams, but as a maniac I save every minute)
Pixelart is doable import pngs
http://beagle.hihm.no/105865/spill/game.html <- Did this game in flash for an exam (couldnt have pixelart.. everything needed to be drawn in falsh ) Also a bit rushed 4 days to make it in and I figured that it would be cool if I made an level editor...
ive talked about this one many many times before because most people i know tell me how "cool" flash games are and they arent even aware of click games. i honestly prefer click games for a simple reason: they FEEL like games. they are REAL games. flash is just crap you play in your browser to waste your time at work. click games are FULL games- they are big. i cant really think of any big flash game but alien hominid which wont run in full screen either. no flash game really runs in full screen. i think flash isnt even able to do full screen and i mean REAL full screen. well with some code you can force it to be but it just wont be the same and i dont think it will fit to your windows res. flash has a horrible runtime and is a memory killer so real full screen stuff would pretty much kill any pc. flash's runtime sucks in general and there is so much stuff you cant do. the advantage of flash: works on pretty much every OS and they ARE browser games. who wants to download the vitalize plug in? its gay anyways and a lot of people are chicken shit when its about downloading exe files so flash is something you click on- you check it out and you X it out. while click is a real game you will download and you will take your time and play those games. the fact alone you downloaded it gives it more value. flash is just fast internet browsing you give a crap about.
edit: oh programming wise i think mmf is awesome. ive seen so many browser games people made in flash and it took them a long while while those games are stuff anybody of us could have done on one weekend. mmf is just way faster and easier in many cases. overall - i dont want to insult anybody here- but i think mmf is something any moron can make easy and simple stuff with. you dont have to be a programmer while if you want to pull of something easy in flash and you dont have much experience yet it will be fucking complicated like hell and take ages to do.
Go click products. Is there a Clickteam song? Now, I'm not saying I don't like flash, if I could afford it, I'd buy it in an instant to make cartoons... but it's crap as far as games go. Just how it is.
100% with James again here, if you want to move on go to a real language not some ass-backwards program about as useful for making games in as a frog's stomach. Honestly? Any of the examples you give us could have been made in 100 other languages - Flash doesn't make the game the creator does.
Also, my point still remains that why argue for Flash if you want our opinions? This is a Click based site right now so why on earth would we favour flash? This is a silly thread since you're not accepting our thoughts, rather you're just rebutting them with your own opinion.