I'd disagree on timers. I find them to be the most reliable method if combined with counters. Frame rates will bounce up and down throughout the game. ED, heck all the Blackeye Software games used extensive amounts of Always events and as such, I was able to beat ED's bosses by slowing down the computer. Also many of the earlier BES games were unplayable when computer speeds reached 1000 Mhz. A good Always event now could be ridiculously fast in 4 years. That's sloppy coding Timer events may run a little with a dip in frame rates, but if you made your game properly, there shouldn't be any dip in frame rates!
The difference here is that MMF games frame-rates are capped at what you set so they can never run faster - timer events make bosses impossible sometimes because they create projectiles more often than at full fps etc. So there is no advantage to timer events at all except for things that actually need to use seconds like play time and such-like.
I disagree on editors being inflexible - you can very easily make an ace editor system and changing things is pretty simple too. All aspects need planning - so that's all it really takes.
Originally Posted by alspal I prefer .bmp files to be honest.
Why would you prefer BMP to PNG? PNG is lossless compression. It's the same as BMP but smaller.
#16 When uploading, please don't use jpeg for your screen shots. They look like crap and take up more bandwidth than png.
Uh, how will it take more bandwidth? JPGs are generally always smaller. Also for games that might be very detailed you really need to use JPG. For instance I have a game who's backgrounds are edited from photos.
Check out my Telekinesis'em'up Thread and the ALICE Machines -
PNGs are smaller for screenshots. JPGs are meant for photographic images and will not compress screenshots well, either by quality and ratio.
Read http://www.create-games.com/article.asp?id=1865 .
It depends on what kind of graphical style you're using. For more "oldschool" looking games PNGs will be better. But in games that use a lot of detail or colour gradients JPGs will be better.
I might upload the game I was working on for my FYP in college so you can see what I mean.
Check out my Telekinesis'em'up Thread and the ALICE Machines -
Originally Posted by Roseweave It depends on what kind of graphical style you're using. For more "oldschool" looking games PNGs will be better. But in games that use a lot of detail or colour gradients JPGs will be better.
I might upload the game I was working on for my FYP in college so you can see what I mean.
Sorry, no. JPG will never be better than PNG. It may be smaller but never better. (unless you use 256 color PNG)
- Ok, you must admit that was the most creative cussing this site have ever seen -