Here is the idea.
Everybody gets to choose a computer/console (preferably something 16-bit or older)
Within a short time span (say 48 hour or so, but we will decide later) everyone will make a short game/demo made to look like it's running on said hardware. Fitting music will help too.
Since it's just for fun there wont be any rules as such but you have to choose which limitations to follow on your chosen hardware. For instance on a Gameboy you can choose to ignore it's tiny resolution if you want but it's preferable to follow more limitations instead of ignoring them all. The the fun of it, if you find that sort of thing fun.
im sorry but since when is a games look and sound related to hardware? snes and genesis had very similar looking games. its all a matter of what the developer does with the hardware.
the only way you would get differences are with the generations of hardware. someone who makes a game for gameboy would be different than if someone made a game for gbc or gba or nes or snes. but snes and like genesis, who would know?
snes. then i got a playstation. then n64. then nes. then genesis. then ps2.
throw all the gameboys in there in between snes and ps2.
i know theyre different each gen but what im saying is you could make an snes game on the genesis and nobody coulda told the difference. what if mario went to genesis? it woulda been the same as on the snes. they were pretty similar machines. same goes for ps1 and n64, ps2 and xbox and gamecube with the now crossplatform games. its just the majority of style was different. nintendo always goes for an unrealistic or cartoony style while the others go for more realism. the further you go back the less this is true but it is biased.
Tip: If you wan't to run a mini-comp, give people a lot of time and a limit (i.e. 20 events, 4 frames, only 50 objects, default movement engines, etc) instead of limited time
Why? Because you can't be sure that the game wasn't already being made before the competition. And it's the people who read about it the earliest who really have the advantage, especially with a 1-24 hours compo.
Also, it encourages a lot more creativity, like we saw in the 20 event contest. Lol, it seems that most of the GOTWs lately were 20 event contest entries.
@cecil, I think he means it in a cultural way, an artistic style and feel. SNES games have a certain look. Genesis has a certain look. PS2 and XBox have distinctive look, though PS3 and X360 were about the same since there was a culture clash by then, but the Wii has been sticking to its own unique look.
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Originally Posted by Giant Cecil Panda snes. then i got a playstation. then n64. then nes. then genesis. then ps2.
throw all the gameboys in there in between snes and ps2.
i know theyre different each gen but what im saying is you could make an snes game on the genesis and nobody coulda told the difference. what if mario went to genesis? it woulda been the same as on the snes. they were pretty similar machines. same goes for ps1 and n64, ps2 and xbox and gamecube with the now crossplatform games. its just the majority of style was different. nintendo always goes for an unrealistic or cartoony style while the others go for more realism. the further you go back the less this is true but it is biased.
Well try going back further than the Megadrive/Genesis and Snes era if you're finding it hard to understand what i'm getting at... ¬_¬ The differences between hardware are more obvious back then.
Originally Posted by Muz Tip: If you wan't to run a mini-comp, give people a lot of time and a limit (i.e. 20 events, 4 frames, only 50 objects, default movement engines, etc) instead of limited time
Ok no time limits are needed i guess, however i'll let people choose the limits based on whatever hardware they chose to mimmick. Thats the whole point, you see a little bit of retro fanboy indulgence.
Originally Posted by Muz
Why? Because you can't be sure that the game wasn't already being made before the competition. And it's the people who read about it the earliest who really have the advantage, especially with a 1-24 hours compo.
It's not a competition really, i don't care if someone was making it before it started. There are no prizes so no one is cheating if they carry on...
Originally Posted by Muz
Also, it encourages a lot more creativity, like we saw in the 20 event contest. Lol, it seems that most of the GOTWs lately were 20 event contest entries.
But it's needlessly restrictive. The limitations are only whatever limitations the original hardware had graphically (obviously i need to give a bit of leeway)
Originally Posted by Muz
@cecil, I think he means it in a cultural way, an artistic style and feel. SNES games have a certain look. Genesis has a certain look. PS2 and XBox have distinctive look, though PS3 and X360 were about the same since there was a culture clash by then, but the Wii has been sticking to its own unique look.
wtf?
Remember the 4bit competition? remember the make an Atari 2600 game? it's like that all over again. Only you get to choose which computer/console.
The differences between various consoles/Computers are quite obvious until around the Dreamcast era.
But if you feel a certain one isn't unique enough try something else!
I thought it was silly at first, but on second thought, if it was picking a VERY old or limiting console as opposed to SNES or MD, this would be a fun idea.
Could someone help me with the resolution of the original Gameboy? What would be the best way to represent it? lso what colours I should pick, etc. Either that or I might do a C64 game. I'd love to do a mono colour BBC game but it wouldn't be that different from a Gameboy game visually, same greenish screen and similar resolution(could be wrong).
I really, REALLY hope someone does a Spectrum game, complete with colour glitching. It would be extremely difficult, though. If there was a recolour Ink effect it might work. There might be a clever way around it either way.
Edited by the Author.
Edited by the Author.
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Pretty much like the canceled Neatwares Studio Gameboy Compo, except more dynamic.
It's a bit tricky though as the SNES's graphical capabilities are quite high despite the facts it's a 4th gen console.
From Wikipedia:
* Pixelization (mosaic) per background
* Color addition and subtraction
* Clipping windows (per background, affecting color, math, or both)
* Scrolling per 8x8 tile
* Mode 7 matrix operations
Originally Posted by LIJI Pretty much like the canceled Neatwares Studio Gameboy Compo, except more dynamic.
It's a bit tricky though as the SNES's graphical capabilities are quite high despite the facts it's a 4th gen console.
From Wikipedia:
* Pixelization (mosaic) per background
* Color addition and subtraction
* Clipping windows (per background, affecting color, math, or both)
* Scrolling per 8x8 tile
* Mode 7 matrix operations
Yes, rather famously, in terms of accelerated built in functionality, it had more than the PSX.
The Megadrive is easier to emulate, though of course, it runs in a higher resolution which is a notable advantage over the SNES(and makes our job easier too).
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Is there going to be official backing for this? And who will judge? If I have a chance at becoming the genuinely recognised winner at something it'd be a lot more encouraging
I am thinking of making a Cutie Honey game(screw your lol fangames) in crappy GB style. It'd be awesome. HONEY FURRRASSHHUUU! Though I might come up with another idea, since it'd be nice to have a Cutie Honey game in colour(for her hair) and I want to do this in monochrome.
So tough
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How is it a competition without judging? If this was an "Official" convo you'd probably get a lot more entrants. I really want to see the results to this.
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thanks for making a personal attack on me phizzy for a personal attack i made on nobody. all i was saying is the system style idea is arbitrary. its all based on what the individual making the game says it is. im not attacking anybody im simply stating my opinion.
Originally Posted by Phizzy Are you going to attack them and shout 'don't you mean FOURTH GNENERATION HOME ENTERTAINMENT CONSOLE-style? ' Just stop it, the concept makes sense and Andy doesn't need to be told that certain consoles have similar graphical capabilities.
I'm all for fighting things out over supressing them but I really don't think this is necessary -_- Can we just drop it on all sides and get back to the topic at hand?
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@ontopic - i wont be entering this 'competition' because i feel it too flawed and biased and not for any reason related to this misunderstanding. i have stated only my 'opinion' now kindly drop it.
@captain andy - i respect YOU, so a pm wouldnt bother me if YOU want more clarification on my point.
Very interesting idea, but maybe something a little more specific like limiting it to a small selection of consoles? That way people won't end up making games like they normally do.
A lot of games are already in the style of old consoles because it's much easier and often more endearing. So it'd be nice to see some people doing Gameboy games, or maybe something crazy like Virtual Boy games.
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Originally Posted by Roseweave Could someone help me with the resolution of the original Gameboy? What would be the best way to represent it? lso what colours I should pick, etc. Either that or I might do a C64 game. I'd love to do a mono colour BBC game but it wouldn't be that different from a Gameboy game visually, same greenish screen and similar resolution(could be wrong).
The original Gameboy's resolution is 160x144, and it had four different shades of grey or green depending on the model. (early models had a muddy green screen, while the game boy pocket line had a quite nice grey one)
A mono colour BBC micro game would be different from gameboy as it would only have two colors instead of four shades of grey, and a higher resolution (320x256) and AFAIK the BBC micro didn't have sprites.
Originally Posted by Roseweave I really, REALLY hope someone does a Spectrum game, complete with colour glitching. It would be extremely difficult, though. If there was a recolour Ink effect it might work. There might be a clever way around it either way.
Maybe we should stick to 8 bit consoles/computers then? Since they have the biggest limitations?
I was going to say that before but some people's first computers were of the Psone/Sega saturn's generation or even ps2/gamecube/Xbox's generation so might not understand the point of doing something like this.
But for those who think it will be fun, choose something 8 bit k?
Personally Ive chosen do make an Amstrad cpc game, which actually has three graphics modes.
Mode 0 16 colours at 160x200 (double pixel length)
Mode 1 4 colours at 320x200 (square pixels)
Mode 2 2 colours at 640x200 (double pixel height)
(very few games use this mode, mainly for word processors or operating systems)
All modes could choose from a palette of 27 colours which was quite a lot for a computer from 1984
It seems some people around here have been extra grumpy and argumentative. When was the last time you had a vacation Cecil? There's no need to get mad at anybody. Now, on topic: I believe we should make it a contest, and we should decide one console... seeing as most click games are about at or below SNES levels, we should do something like NES or GB. That's my vote.
Originally Posted by Captain Andyman Maybe we should stick to 8 bit consoles/computers then? Since they have the biggest limitations?
I was going to say that before but some people's first computers were of the Psone/Sega saturn's generation or even ps2/gamecube/Xbox's generation so might not understand the point of doing something like this.
But for those who think it will be fun, choose something 8 bit k?
Personally Ive chosen do make an Amstrad cpc game, which actually has three graphics modes.
Mode 0 16 colours at 160x200 (double pixel length)
Mode 1 4 colours at 320x200 (square pixels)
Mode 2 2 colours at 640x200 (double pixel height)
(very few games use this mode, mainly for word processors or operating systems)
All modes could choose from a palette of 27 colours which was quite a lot for a computer from 1984
Problem is a lot of games made are purposely retro and very alike Master System games, or arcade games of the NES era. A Game with a Kitty, Lyle in Cube sector, come to mind.
What would be best is if Master System quality games were allowed, but more limiting stlyes are more encouraged(and possibly more likely to win). Again, I really want to see Speccy and C64 style games
Virtual Boy would be amazing too.
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The gameplay will probably be a lot quirkier. Back in the day, they made a game out of pretty much everything. While a lot of click games can be similarly varied to make up for the fact that it's hard to do an epic platformer or RPG, I think it would take it to a new level. The "feel" of a game is important, too.
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Originally Posted by OldManClayton Guys, (excepting Roseweave) if we don't limit the graphics awesomenety levels, how would all of them be any different from every other click game?
Well if you're worried about that, choose a really old computer/console.
It might be a bit complicated though. We should try not spending more than a week or two on this and Mode 7 could get complex.
Though it could work for this competition, since it's a valid "Retro" style. We could say 8 bit consoles, or other consoles with distinctive styles(for example the Virtual Boy which was actually 32 bit).
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Was virtual boy 32-bit? I didn't know that... I was thinking the other day of trying to do a mode 7 racing game a la mario kart, but I was having trouble figuring it out. It would be a difficult yet possibly fun challenge to imitate the "feel" of an old game... (devious smile) @Captain Andyman, I know. That's what I was saying. If we all chose SNES we might as well call this "The everyday click game compo" or whatever we're calling this. Which is why I suggested limiting it to older systems... of course, I guess the quirkiness factor could er... factor in...
Yeah, the VB was 32 bit, but "bits" are kinda meaningless in some ways. It still had 8 bit quality graphics really. It would be a challenge to try and do a Virtual Boy game that works with 3D glasses.
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Hey, that reminds me... I tried a few years ago to make a game that worked with 3d glasses. I ran the sprites through a somewhat crappy stereo converter. The main problem was, however, overlapping sprites. Is there a specific graphics setting (I can't remember what they're called. You know... AND, OR, XOR) that, when 3d split objects overlap, would keep it the right colors? It's kind of hard to explain...
I think I get what you mean. I can't figure it out either. It'd be cool if someone wrote an extension but it's very niche. What would probably work best is to make sure every sprite has a blue or green twin; and it's position relative to the original depends on the depth. If you set every sprite to a Semi-Transparency of 75% maybe... when they overlap they might look like it's opaque.
I'm sure it's possible.
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I almost wrote about an extension, but I figured nobody would spring for it. That idea may work... but it'd be a large headache. Well, I've got quite a few other projects to worry about anyway, so maybe by the time I have time, it'll have been done.
I might do a 3D squash game or table tennis game or something for the laugh. I'm unsure you'd need an extension. Are there any extensions for offering alternate ink effects and stuff though?
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Originally Posted by Roseweave I might do a 3D squash game or table tennis game or something for the laugh. I'm unsure you'd need an extension. Are there any extensions for offering alternate ink effects and stuff though?
I'm gonna make a mobile phone game! Then try to put it on my mobile
(is a Nokia 6230 a console?)
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yes you are supposed to choose an old console or computer (ie Atari 2600 or commodore 64) and make a game, preferably original, that looks like it is running on that computer or console.
each 8x8 tile must only use 16 colors
the whole screen can only use 256 colors, though these can change on a line-to-line basis to allow for gradients (donkey kong country does this for example)
256x224 resolution
tranparencies supported
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Sorry, been delayed, I got a new computer so it's taking a while to set up... I'll start in the next few nights hopefully, and will be done in a week or two, depending. I think we should have a fairly loose time limit on this, but not too loose. Maybe a month or so.
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Originally Posted by Nim I think I'll shoot some grainy, low-res videos with terrible acting, put a space invaders game over the top and call it a CD-i game.
Ahaha, I'd totally vote for that.
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