The Daily Click ::. Forums ::. Klik Coding Help ::. A snag
 

Post Reply  Post Oekaki 
 

Posted By Message

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
23rd July, 2008 at 03:35:38 -

While working on my mandatory-for-all-clickers Zombie game, I have hit a snag. We've determined that the level needs to be wider than standard 640 to accomodate for... things. To avoid complicated detector issues, I've decided to just do: Active is not over backdrop >> Set Y to Y of Active + 2. (Hey, it works.) however, when the level starts, and the Active is off-screen, it doesn't seem to want to follow the rule. When I run it in the level editor it works, but then when I run it in the window it flies downward, ignoring the platform. I unchecked inactive when far from window and tried all sorts of complicated things. It seems rather simple, and I'm kind of ashamed that I don't know how to fix it, but I've never run into it before.

 

  		
  		

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
23rd July, 2008 at 04:51:04 -

you have to enable collisions off screen. otherwise it just drops and never collides with anything. its in the frame properties "handle background collisions even out of window"

 
n/a

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
23rd July, 2008 at 15:03:04 -

ADURH! Thanks Cecil. I wonder why I've never had trouble with that. Or maybe I have, and I never solved it.

 

  		
  		
   

Post Reply



 



Advertisement

Worth A Click