Does someone know how to make a really easy physics engine? The only thing it should actually be able to do is simulate a wood bridge..
I looked at the example of the chipmunk physics extension and I had no idea what he was doing to make it work.
Aand there something else I need help with: Could anyone tell me how to make water with the particle spray object?
I really don't suggest you do water with the particle spray object or any kind of realistic water at all. It'll slow down MMF because of the number of objects. A better idea would be to draw an animated waterfall, lake, river, or whatever you want to do.
And personally, I don't really like to use the particle spray object for well, objects, because it gives you a little less control. Particle spray is good for things like sparks, quick smoke, anything that will fade out after a short while.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
You can code your own basic physics but if you want to simulate a wood bridge things get a little more difficult, this is where the Chipmunk Physics Extension can make things a lot easier for you especially if you want to use lots of physics.