Originally Posted by alspal What happened to Ravenclaw though?
Its currently on hold, not sure whats happening with it at the moment but I may take some of the coding from it and use it in this project.
Originally Posted by cecil64 will it be online jason? or a single player?
i love maplestory but i always wished it was a singleplayer game. the experience curve is also whack. im like level 51 since i started playing. its not fun when it takes you 20 hours to get to the next level and youre only level 5x
Single Player, problem with multiplayer is that its more noticable when its dead, and when it is, no one wants to play it. Grinding is annoying in any game, if possible its somthing I want to try and prevent by making sure there are enough ways to aquire experience.
Originally Posted by cecil64 oh one thing about those background thingses. i think the black outline around the top makes it look weird. i dunno it just doesnt look right.
Yeah i'm still tweeking the design, my idea was to have any solid surface to have a black edge, still not certain on a art style yet.
While on the subject, are there any talented background artists who could help out.
Having real problems designing a tree (always do in every game I make).
Thanks, not sure how I aquired my style, mostly from trial and error making all ranges of different art styles for games. With every new project I make I seem to improve, but getting all my GCSE's in art probably helped to some extent. Mainly just a love for pixels.
Finally got some enemies drawn out, seem to be pretty set on the style if anyone wants to join the project and help draw, animate or code.
These enemies are for this area of the game, not certain if this is the starting area or not (probably not) but its just an example of one of the many explorable areas I plan on doing.
set up a forum for project members to communicate on this.
start a design document that can be discussed and edited over time.
i'd love to join in. not much time to do any significant drawing or coding, but id love to help get this off the ground.
The document is where you list all the features the game has to offer. For example, you'd list all the equipments it will have, or all the actions the hero will perform.
With a document, a programmer will then analyze it and come up with a rough idea to on how to code the features.
If you need forum space, I can offer you one on my site.
Send me a PM, i specialize in platforming battle engines, epically ones with tons of action and crazy aerial combos of the like. (too much DMC/Kingdom Hearts 4 me ><