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aphant



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1st October, 2008 at 22:30:45 -

I want to use a small palette for my game, about 48 colours worth, and I'd rather be able to have just those 48 colours in the palette instead of having to go digging around for the colour values or having to get them from a graphic object that has all 48.

 

Eternal Man [EE]

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2nd October, 2008 at 02:40:44 -

Guessing you're using MMF2, don't know if this is possible in MMF2 but it's worth a shot.

You can set the colordepth for a game right? Change it to 256. I'm guessing there is a properties bar for the frames as well, there it should read palette somewhere, click that and simply import your palette via an image file or the likes.

 
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Ski

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Candy Cane
2nd October, 2008 at 02:58:25 -

Hayo's done it before I think... I think it's quite tricky though if I remember rightly...

 
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alastair john jack

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2nd October, 2008 at 03:05:00 -

doesn't it load it from an external file?

 
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-Liam-

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2nd October, 2008 at 03:14:34 -


Originally Posted by alspal
doesn't it load it from an external file?


Yes it does /n2

Image Edited by the Author.

 
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2nd October, 2008 at 18:55:46 -

I don't really see the point in custom palettes to be honest.

I've never had to use them and i'm doing just fine without them.

 
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Ricky

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2nd October, 2008 at 20:09:41 -

If you read the first post, you would have seen how they could be useful.

 
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OMC

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2nd October, 2008 at 20:14:16 -

I don't know about MMF2, but TGF loads its palette from a PCX in the GFactory folder. You may be able to find something similar.

 

  		
  		

Eternal Man [EE]

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2nd October, 2008 at 20:57:30 -

In MMF1.2 atleast, you can change a frame's palette in the frame properties, the only hassle with it is that you either have to make the final palette before making the gfx if you want to make them in MMF's editor, or do all your gfx externally. I use it all the time since MMF1.2 lags in more than 256 colors when scrolling.

 
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aphant



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2nd October, 2008 at 21:51:33 -

The biggest problem with importing a custom palette is that I have to have 256 colours. Any less and it won't load. I'd have to take a solid colour or two and just play with gradients or something to get it to import, which would defeat the purpose of having only 48 colours.

Luckily, I've had the palette made for use in Photoshop for weeks now. I guess I should stop being greedy wanting to do everything in MMF2.

 

Eternal Man [EE]

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Game of the Week WinnerHero of TimeLOL SignI am an April Fool
3rd October, 2008 at 03:24:01 -

Hmm, I use graphics gale, and it fills in the unused colors with black and saves the palette with all 256 colors. Can't you just import the palette as a png and have MMF convert the colors from your pic to a palette?

 
Eternal Entertainment's Code'n'Art Man

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...actually Ell Endie, but whatever.
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