Hi guys.
I'm bothering you again to ask a quick question :
Where can I find informations about fast loops?
I need to learn how to use it, so maybe a guide would be great (if it exists).
I never used fast loops so I need something easy to start with.
Every help would be greatly appreciated!
Thank you!
I used the "search" function in this forum but I found nothing useful
Sorry to bother you, but I'm stuck with this fastloops thing.
I read carefully the guide Eternal Man linked and now I have a clear idea of what fastloops are and what you can do with it.
The problem is that I still don't have a clue to how to use them.
I tried on MMF and I learnt to do very simple things, but not the ones I need.
I have a .INI file with about 1000 values stored.
I created my own Save/Load system without Fast Loops and it takes about 17seconds to Save or Load the game.
I heard that with fastloops I can Save/Load those values istantly but I can't figure how
I searched on the net for a most detailed guide about fastloops but I can't find anything!
Well I actually just learned how to deal with loop indexes.
I recreated my saving/loading system with fastloops and it works!!!
The problem is that it isn't faster than my previous system.
It takes about 17 seconds to save a game, just like before!
So... I used fastloops and it does work but it doesn't store data istantanely as everyone says.
The main difference between a fastloop and a regular action is that if you start a loop called "Stupidloop" 3 times, you won't experience any change on the screen until the loop is finished (after 3 times).
Performing an action 3 times will render the results after each time, while a loop won't show a thing until it's finished, which means that loops save a lot of CPU and simple makes some things more effective and pleasing in the click-environment.
I myself thought it meant that things are done after, but in fact they are not. If anyone has anything to object to what I'm saying I suggest they should do so now, because I'm only talking from my own experience.
Well, the events are actually fine
The save system execute the whole operation in just 1 MMF Loop.
The problem is that it has to store about 1000 data, so it takes a while.
I really don't know how to improve it.
I think I'm stuck with this
Could you upload an example/explain in more detail of your fastlooping method? Maybe someone can think of a faster way for you if you show more specifically what you want to be done.