The Daily Click ::. Forums ::. Digital Works ::. Walk animation - Help
 

Post Reply  Post Oekaki 
 

Posted By Message

Lönnemyr



Registered
  30/06/2008
Points
  69
23rd October, 2008 at 18:23:58 -

I`m not so good with pixels and even less so with animations. Yet, a good walk animation is important for any platformer. I would like some opinions on this robot sprite. I`ll upload an exe too so you can try to walk around with him a bit, probably easier to see that way.


Image

http://lonnemyr.googlepages.com/RobotWalks.exe

 
-

緑葉



Registered
  24/08/2008
Points
  145
23rd October, 2008 at 18:38:30 -

I think it's really good. You should make the arms move forward and backward and make the top of the body move up and down a little while it's walking

 
n/a

Lönnemyr



Registered
  30/06/2008
Points
  69
23rd October, 2008 at 18:43:26 -

I was planning on doing something with the arm but becuse of other issues the arm will be a different active in the game, so I`ve not gotten that far yet. I´ll try to add some movement to the upper body though and see how it turns out, thanks.

 
-

3kliksphilip

Addict

Registered
  20/11/2007
Points
  14900

VIP MemberGOTM - MAY 2009 - 2ND PLACE!The SpinsterGOTM -NOVEMBER 2009 - 2nd place!2021 Time Trial by Fire competition winnerChristmas Game Creator!
23rd October, 2008 at 19:15:12 -

It depends how quickly it's going to walk. if it's merely a slow plod, this will do perfectly. For faster movement, larger strides look better- also, when something is flying across the screen, you need larger strides to do the animation justice.

 
Don't aim for perfection- you'll miss the deadline

'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'

-Mr Tom, 2010

Eternal Man [EE]

Pitied the FOO

Registered
  18/01/2007
Points
  2955

Game of the Week WinnerHero of TimeLOL SignI am an April Fool
23rd October, 2008 at 20:37:44 -

Try using only frames 2-3-4-6-7-8!

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
Image
Image

Lönnemyr



Registered
  30/06/2008
Points
  69
23rd October, 2008 at 21:17:27 -

Ok, update!

First this is what I came up with before reading EternalMan`s post;

Image

http://lonnemyr.googlepages.com/RobotWalks2.rar

I`ve made the sprite 3 pixels taller, this might be good for several reasons, it`s easier for me to animate the legs, and when he is Crouching" down his legs will just simply go inside his body (not done this yet), if he`s taller it will make a bigger difference "standing/crounching" which is good. And becuse the legs are a bit longer his steps are now a bit bigger too.


[EDIT; tried eternal mans suggestion but it didn`t turn out well, those in between grames are needed as you can see.. when walking right he is using "2-3-4-6-7-8" when walking left he is using all 8 frames. http://lonnemyr.googlepages.com/Application3.exe]


Image Edited by the Author.

Image Edited by the Author.

Image Edited by the Author.


3kliksphilip

This is the walking animation, it will be used in about the same speed as the example exe`s. But what do you mean with larger strides? I have no idea what "strides" is, I would love to learn about it though.

Image Edited by the Author.

 
-

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
23rd October, 2008 at 22:57:18 -

since its a robot you can get away with a really stiff animation. If you want to have the arms perfectly straight you can just make them rotate slightly and not even bend at the elbow.

 
.
   

Post Reply



 



Advertisement

Worth A Click