I`m not so good with pixels and even less so with animations. Yet, a good walk animation is important for any platformer. I would like some opinions on this robot sprite. I`ll upload an exe too so you can try to walk around with him a bit, probably easier to see that way.
I was planning on doing something with the arm but becuse of other issues the arm will be a different active in the game, so I`ve not gotten that far yet. I´ll try to add some movement to the upper body though and see how it turns out, thanks.
It depends how quickly it's going to walk. if it's merely a slow plod, this will do perfectly. For faster movement, larger strides look better- also, when something is flying across the screen, you need larger strides to do the animation justice.
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'
I`ve made the sprite 3 pixels taller, this might be good for several reasons, it`s easier for me to animate the legs, and when he is Crouching" down his legs will just simply go inside his body (not done this yet), if he`s taller it will make a bigger difference "standing/crounching" which is good. And becuse the legs are a bit longer his steps are now a bit bigger too.
[EDIT; tried eternal mans suggestion but it didn`t turn out well, those in between grames are needed as you can see.. when walking right he is using "2-3-4-6-7-8" when walking left he is using all 8 frames. http://lonnemyr.googlepages.com/Application3.exe]
Edited by the Author.
Edited by the Author.
Edited by the Author.
3kliksphilip
This is the walking animation, it will be used in about the same speed as the example exe`s. But what do you mean with larger strides? I have no idea what "strides" is, I would love to learn about it though.
since its a robot you can get away with a really stiff animation. If you want to have the arms perfectly straight you can just make them rotate slightly and not even bend at the elbow.