Yay now it works perfect. This was important part to get, so I can try to unite the apps. I have already few ideas and skepts of it. Hoping this will go into download page by tomorrow. I just remembered old one is on GOTW, but heck Ill delete it now .
By looking up the code I now know why I messed fastloop. I didn't know about the DimX...
Edited by the Author.
I have proven new mathematic formula to be true...
Ok this is weird! Now I got my update reasy and I was going to put the version to TDC. But I thought I'll take some new screenshots of it. Well, aster that I noticed part 2 isn't opening! The source opens, but if I press build, then it says "error while opening" and none of the sub-apps would open. I've tried everything, but I don't know how this has become! When running from source it works greatly. I can't understand :/
You can download it from here. Has anyone occured or know how to fix this?
Wrong file names? I'm not sure how it compiles the subapps if they are separate .mfa or .exe files? Like it might need them as external files in the same directory, and might need to reference the directory name instead of having a direct address to them.
I'm not sure why this worked. My best guess is that there is some kind of a problem with one or more of the subapps - I'm assuming their .ccn files are the "external files" it's talking about. If you made changes to them you might have to rebuild those as "internet application's" separately. To be honest though, I never even knew you could open .ccn files in subapps til now, so I'm just taking wild guesses.
Incidentally, you have a bug with the "Load Image" button. Firstly, the button text stays highlighted after you've loaded an image. Secondly, you can only press the button once - after that, pressing it again has no effect. I haven't looked into the cause because, to be honest, I just couldn't be bothered. I'd guess it'll be a quick fix though.
Yea it worked. Weird problem, but I have to but that back of my head, so i'll remember that next time.
The load picture is done on purpose, so the picture loading doesn't bug. I'm having lots of bugs, like part1 doesn't have the map movement, because I messed it, but part 2 has working one. Same is with part 1 pic load and part 2 pic load. I don't know what have I messed, but next version I'm going to write the hole code over again, so it should work!
I have proven new mathematic formula to be true...