Posted By
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Message
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Del Duio Born in a Bowling Alley
Registered 29/07/2005
Points 1078
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4th November, 2008 at 19:46:29 -
Is it possible somehow? I just thought it might be useful to have everything printed out from one frame while looking at another one, without having to switch back and forth constantly.
Hmmm, actually this is probably impossible afterall.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
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Ski TDC is my stress ball
Registered 13/03/2005
Points 10130
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4th November, 2008 at 19:49:16 -
The only way I can think of is print screening it into paint
n/a
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Jon Lambert Administrator
Vaporware Master
Registered 19/12/2004
Points 8235
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4th November, 2008 at 20:48:31 -
Go to the event list editor, go to File menu, then move down to print.
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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Knockturnal Nothing to see here turn back
Registered 11/04/2008
Points 354
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4th November, 2008 at 21:50:44 -
Eventlist is gay
Event editor is ownage
Professional vaporware developer
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Jon Lambert Administrator
Vaporware Master
Registered 19/12/2004
Points 8235
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4th November, 2008 at 21:56:41 -
Originally Posted by ZatekEventlist is gay
Event editor is ownage
Don't be like that. Besides, using the Event List allows you to change the order in which the runtime does each action, and makes it easier to delete individual actions in long lists of actions on the same object.
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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4th November, 2008 at 22:04:08 -
Eventlist is necessary for any coding where the order of events is important.
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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Pixelthief Dedicated klik scientist
Registered 02/01/2002
Points 3419
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4th November, 2008 at 22:16:08 -
event boxes should really be numbers, or have numbers in their corners, amirite?
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
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Jon Lambert Administrator
Vaporware Master
Registered 19/12/2004
Points 8235
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4th November, 2008 at 22:25:51 -
Originally Posted by Pixelthief event boxes should really be numbers, or have numbers in their corners, amirite?
And the debugger should let you see what events are active and when, and look at the object scope in runtime.
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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4th November, 2008 at 22:35:58 -
The event list is clearly much better than the other event editor - it's just a bit scarier for noobs.
Anyone know why you can't use the event list to edit behaviours? It's really quite annoying.
n/a
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nim
Registered 17/05/2002
Points 7234
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4th November, 2008 at 22:37:06 -
Originally Posted by Pixelthief event boxes should really be numbers, or have numbers in their corners, amirite?
good idea!
//
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Silveraura God's God
Registered 08/08/2002
Points 6747
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5th November, 2008 at 00:48:02 -
I don't find myself using the event list editor very often, just because I'm so accustom to the event editor, however just like any other editor, it's very necessary. Like said above, I too use it largely for re-ordering actions. It's a lot more efficient then going in and cutting and pasting actions so that everything is in the right order. And yes, the order actions occur do have an effect on the outcome.
http://www.facebook.com/truediamondgame
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Knockturnal Nothing to see here turn back
Registered 11/04/2008
Points 354
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5th November, 2008 at 04:51:16 -
Lol i know order is important, but since the tgf days i got so used to the event editor, and i thought they were parralel, like they did the same in diffrent ways ;____; That's atleast what i was told
Professional vaporware developer
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Del Duio Born in a Bowling Alley
Registered 29/07/2005
Points 1078
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6th November, 2008 at 15:56:06 -
Originally Posted by BrandonCI don't find myself using the event list editor very often, just because I'm so accustom to the event editor, however just like any other editor, it's very necessary. Like said above, I too use it largely for re-ordering actions. It's a lot more efficient then going in and cutting and pasting actions so that everything is in the right order. And yes, the order actions occur do have an effect on the outcome.
The list is important for those events that have 30+ lines to them. Whenever I run into a problem with my code a lot of times it's because I had some things out of proper order (dumb ex. "Destroy object" -> "Create Object")
Thank you for the help with the printing though, I thought it would have been impossible. Hoorah!
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
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