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Ecstazy
Registered 04/01/2002
Points 179
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18th November, 2008 at 09:32:49 -
Originally Posted by Coated and Roasted Pixelthief when you shoot the arrow, give it both X & Y velocities as variables. Use an "Always: Position = Position + Velocity" event for both X & Y. Then, always add 1 or whatever to the Y velocity, which simulates gravity downwards.
Wouldn't that cause instead of having the arrow go up and then down, start its descent the moment it's shot from the bow?
Amongst Strangers
http://www.create-games.com/project.asp?id=1445
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Pixelthief Dedicated klik scientist
Registered 02/01/2002
Points 3419
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18th November, 2008 at 15:54:17 -
Originally Posted by Ecstazy
Originally Posted by Coated and Roasted Pixelthief when you shoot the arrow, give it both X & Y velocities as variables. Use an "Always: Position = Position + Velocity" event for both X & Y. Then, always add 1 or whatever to the Y velocity, which simulates gravity downwards.
Wouldn't that cause instead of having the arrow go up and then down, start its descent the moment it's shot from the bow?
you need to give it non-zero velocities when you create it.
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
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Windybeard Games
Registered 14/04/2005
Points 219
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18th November, 2008 at 22:17:54 -
i thought you could sell apps made in MMF2 Standered aslong as you had some sort of decent Clickteam spash screen?
I could be wrong
n/a
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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18th November, 2008 at 22:28:42 -
Originally Posted by Antworx i thought you could sell apps made in MMF2 Standered aslong as you had some sort of decent Clickteam spash screen?
I could be wrong
I do think that's the case. The Dev license lets you forgo that logo all together.
Craps, I'm an old man!
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