I made a 1D game once... but it was really easy to cheat on if you had a ball mouse.
You basically had to move your mouse from the bottom of the screen to the top, and back, as many times as you could, perfectly up and down. If you moved left or right, by even 1 pixel, you lost and had to start over.
Can different objects move in a different dimension? Like the player moves along the X dimension while various other things move only along the Y dimension...?
Originally Posted by -Julian- Can different objects move in a different dimension? Like the player moves along the X dimension while various other things move only along the Y dimension...?
See, this is one of my issues with that, it could really be taken either way. On the one hand you're only using 1 dimensional controls, but enemies and obstacles are using 2 dimensions.
How about a rhythym game in which there is one line filled with colored blocks and a small gap in between. Each time you click on a different block, it changes into a ball of the same color. When the ball hits another block or another ball, a different sound is played. At the beginning of each level, you are given a tune to listen to. Your goal is to recreate that tune by experimenting with different sounds produced by different balls and blocks. The whole game only travels on one dimension, but the vibrant colors and sounds make up for the lack of complexity.
It was the best I could come up with on short notice, but I think that if executed properly, it could work out fairly well
Edited by ELC_Games
There are those who live to win, and those who win to live. There is no in between.
To imagine a 1D game try putting yourself in the shoes of a 2D cartoon and what they would 'see'. It'd just be a single pixel horizontally or vertically. Bet it could be quite fun to try actually.
Hmm, true. And Christmas is nearly here and people are pretty busy getting drunk/seeing family/getting drunk and stuff. Maybe it should be a New Year compo? I defo want to do it either way!