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Jon C-B

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2nd December, 2008 at 22:56:23 -

This is a guy I'm making for a game. Image
The problem is, I don't know how to make a simple walking animation for it... Any help?

 
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2nd December, 2008 at 23:29:21 -

For a character like a ball with feet you can do a floaty-bounce step, so

Legs open
legs open but sprite is one pixel higher
legs closed back on the floor
legs open
legs open but sprite is one pixel higher
legs closed.

Also with a ball-shaped character you can abuse squash and stretching, so make him more elongated when he falls or moves quickly, and make him squash when he hits a surface. If you pull it off it can look quite pleasing to the eye.

 
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2nd December, 2008 at 23:57:32 -


Originally Posted by -Adam-
For a character like a ball with feet you can do a floaty-bounce step, so

Legs open
legs open but sprite is one pixel higher
legs closed back on the floor
legs open
legs open but sprite is one pixel higher
legs closed.

Also with a ball-shaped character you can abuse squash and stretching, so make him more elongated when he falls or moves quickly, and make him squash when he hits a surface. If you pull it off it can look quite pleasing to the eye.



Simplest walking animation ever.

 

  		
  		

alastair john jack

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3rd December, 2008 at 10:12:50 -

Don't know if this will help, but it might give you some ideas

Image

 
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3rd December, 2008 at 11:54:53 -

the picture referenced above is linked below

http://tsgk.captainn.net/sheets/snes/kirbysuperstar_kirby_sheet.png

Alastair - the pic didn't work for me so i managed to check the link by view source

 
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3rd December, 2008 at 12:10:41 -

nvm

Edited by Cecilectomy

 
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3rd December, 2008 at 19:39:48 -

You could even do a two frame animation. Super mario world uses this, and it works quite well given the cartoony nature of the graphics. It's a bit cheap i guess.

legs closed (possibly even just a copy of the standing animation)
legs apart and a little higher

 
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3rd December, 2008 at 23:04:28 -

...or a 4 frame animation;

1. Legs apart, closest arm forward
2. Same/similar to standing animation
3. Legs apart, closest arm backwards
4. Same/similar to standing animation

and loop!

 
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Jon C-B

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3rd December, 2008 at 23:20:37 -


Originally Posted by Mark Radon
...or a 4 frame animation;

1. Legs apart, closest arm forward
2. Same/similar to standing animation
3. Legs apart, closest arm backwards
4. Same/similar to standing animation

and loop!


Like the sound of that the best... I'll show a gif of the animation once I'm done.

 
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3rd December, 2008 at 23:38:54 -

If you want to refine it further with little effort, try moving his eyes closer and further around his head as he walks, as if his whole head is rotating - adds a little 3D effect that is kinda nice!

 
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Jon C-B

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3rd December, 2008 at 23:43:57 -

Here's my first feeble try. Just posting it so I can get more feed back.

Image

Edited by Jon C-B

 
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3rd December, 2008 at 23:54:38 -

Hmm, his feet appear to slide - how about making them lift up (45 degree angle-style) and don't forget to make his arms go back to the straight down position on frames 2 and 4

 
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4th December, 2008 at 01:50:47 -

Also try and coordinate his feet with his arms, the feet are moving to fast in relation to the arms.

 
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4th December, 2008 at 15:11:01 -

You're right - i think that is a result of having his arms in the same position for two consecutive frames.

 
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4th December, 2008 at 17:16:02 -


Originally Posted by Mark Radon
If you want to refine it further with little effort, try moving his eyes closer and further around his head as he walks, as if his whole head is rotating - adds a little 3D effect that is kinda nice!



Yes absolutely. My latest boss's head does this while walking and it makes a big difference. When the foreground arm is forward his head is looking a BIT to the background. When the foreground arm is backwards he's looking a bit to the front. That's likely the one part of animation that's not very hard to do either. Very good advice Mr. Radon.

 
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Jon C-B

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4th December, 2008 at 22:45:25 -


Originally Posted by Del Duio

Originally Posted by Mark Radon
If you want to refine it further with little effort, try moving his eyes closer and further around his head as he walks, as if his whole head is rotating - adds a little 3D effect that is kinda nice!



Yes absolutely. My latest boss's head does this while walking and it makes a big difference. When the foreground arm is forward his head is looking a BIT to the background. When the foreground arm is backwards he's looking a bit to the front. That's likely the one part of animation that's not very hard to do either. Very good advice Mr. Radon.


Just tried that and it does look really good. Thanks!

Edit: I just made the eye thing his stopped animation and made the arms move back and forth too.

Edited by Jon C-B

 
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4th December, 2008 at 22:54:39 -

Originally Posted by Jon C-B
Here's my first feeble try. Just posting it so I can get more feed back.

Image

If you want him to be a Senior Citizen Ball, then the feet shuffle will work. But I recommend you stick to Adam's version. Adams must stick together.

 
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5th December, 2008 at 00:28:37 -

Can we see the latest effort please?

 
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Jon C-B

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6th December, 2008 at 03:32:11 -

Tried a new style... Image

 
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6th December, 2008 at 03:52:59 -

the body shakes too much in the animation

 
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Jon C-B

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6th December, 2008 at 04:03:52 -


Originally Posted by Cecil
the body shakes too much in the animation


I'm aware of that, it's not the animation, it's just the animation maker being strange.

 
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6th December, 2008 at 15:55:17 -

He doesn't seem to be walking, unless your animation has only 1 frame!

 
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Jon C-B

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6th December, 2008 at 16:05:16 -

I don't really get what you mean Mark...

 
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6th December, 2008 at 18:12:17 -

Originally Posted by Jon C-B
Tried a new style... Image
I mean't the image you posted (as in the quote), doesn't appear to move for me - is it just me??

 
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6th December, 2008 at 18:41:10 -


Originally Posted by Mark Radon

I mean't the image you posted (as in the quote), doesn't appear to move for me - is it just me??


It's just you.
Also your image doesn't appear.

 
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Jon C-B

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6th December, 2008 at 19:22:52 -


Originally Posted by Jon Lambert

Originally Posted by Mark Radon

I mean't the image you posted (as in the quote), doesn't appear to move for me - is it just me??


It's just you.
Also your image doesn't appear.


Then do you think its good Jon?

 
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6th December, 2008 at 21:09:32 -

Look at that, Jon talking to Jon. Besides the shaking, which you already explained, and maybe move the hand with the eyes ( because the whole head would move, not just the face ), and it'll be just great.

 
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Jon C-B

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6th December, 2008 at 21:26:16 -

Ok Jon.

wordy word

 
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7th December, 2008 at 03:08:36 -

Greetings. As a sprite artist I have a question for you; If animating this character is giving you so much trouble, why not redesign it into something you can handle? Any reason it has to be that size?

As far as the animation it's self goes, no matter how many frames you are using, at some point the feet are going to have to lift up off the ground. Because they aren't that is why it looks like he is ice skating.

 
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Jon C-B

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7th December, 2008 at 03:27:28 -


Originally Posted by tetsuya_shino
Greetings. As a sprite artist I have a question for you; If animating this character is giving you so much trouble, why not redesign it into something you can handle? Any reason it has to be that size?

As far as the animation it's self goes, no matter how many frames you are using, at some point the feet are going to have to lift up off the ground. Because they aren't that is why it looks like he is ice skating.


Well its always been a challenge to make walking animations for me, I just wanted to challenge myself to make a good animation. I also prefer small stuff compared to larger things to draw.

 
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Jon C-B

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7th December, 2008 at 04:04:27 -

Well, here's the last product. Image If you cant tell, all I've changed is that the shadow and the arm move with the eyes. Thanks for all the help

 
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7th December, 2008 at 04:24:17 -

The feet animation is fine. Stop the body from shaking, make the arms swing, and it should be good.

Edited by Yami

 
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7th December, 2008 at 04:30:43 -


Well its always been a challenge to make walking animations for me, I just wanted to challenge myself to make a good animation. I also prefer small stuff compared to larger things to draw.

No, I meant it already seems rather big already. It might be easier to animate it if it was smaller.

 
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7th December, 2008 at 06:05:09 -

UGH, I hate walking animations [mad}. They're SOOOOO annoying to make for me. BLEH!

 
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Jon C-B

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7th December, 2008 at 13:57:21 -

The shaking isn't my fault. The animation maker is just crummy.

 
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