The Daily Click ::. Forums ::. Digital Works ::. Walking Animation Help
 

Post Reply  Post Oekaki 
 

Posted By Message

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
2nd December, 2008 at 22:56:23 -

This is a guy I'm making for a game. Image
The problem is, I don't know how to make a simple walking animation for it... Any help?

 
n/a

Ski

TDC is my stress ball

Registered
  13/03/2005
Points
  10130

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
2nd December, 2008 at 23:29:21 -

For a character like a ball with feet you can do a floaty-bounce step, so

Legs open
legs open but sprite is one pixel higher
legs closed back on the floor
legs open
legs open but sprite is one pixel higher
legs closed.

Also with a ball-shaped character you can abuse squash and stretching, so make him more elongated when he falls or moves quickly, and make him squash when he hits a surface. If you pull it off it can look quite pleasing to the eye.

 
n/a

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
2nd December, 2008 at 23:57:32 -


Originally Posted by -Adam-
For a character like a ball with feet you can do a floaty-bounce step, so

Legs open
legs open but sprite is one pixel higher
legs closed back on the floor
legs open
legs open but sprite is one pixel higher
legs closed.

Also with a ball-shaped character you can abuse squash and stretching, so make him more elongated when he falls or moves quickly, and make him squash when he hits a surface. If you pull it off it can look quite pleasing to the eye.



Simplest walking animation ever.

 

  		
  		

alastair john jack

BANNED

Registered
  01/10/2004
Points
  294

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
3rd December, 2008 at 10:12:50 -

Don't know if this will help, but it might give you some ideas

Image

 
lol

lembi2001



Registered
  01/04/2005
Points
  608

VIP MemberIt's-a me, Mario!Wii OwnerI like Aliens!Has Donated, Thank You!PS3 OwnerI am an April Fool
3rd December, 2008 at 11:54:53 -

the picture referenced above is linked below

http://tsgk.captainn.net/sheets/snes/kirbysuperstar_kirby_sheet.png

Alastair - the pic didn't work for me so i managed to check the link by view source

 
n/a

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
3rd December, 2008 at 12:10:41 -

nvm

Edited by Cecilectomy

 
n/a

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
3rd December, 2008 at 19:39:48 -

You could even do a two frame animation. Super mario world uses this, and it works quite well given the cartoony nature of the graphics. It's a bit cheap i guess.

legs closed (possibly even just a copy of the standing animation)
legs apart and a little higher

 
.

Marko

I like you You like you

Registered
  08/05/2008
Points
  2804

Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
3rd December, 2008 at 23:04:28 -

...or a 4 frame animation;

1. Legs apart, closest arm forward
2. Same/similar to standing animation
3. Legs apart, closest arm backwards
4. Same/similar to standing animation

and loop!

 
Image

Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
3rd December, 2008 at 23:20:37 -


Originally Posted by Mark Radon
...or a 4 frame animation;

1. Legs apart, closest arm forward
2. Same/similar to standing animation
3. Legs apart, closest arm backwards
4. Same/similar to standing animation

and loop!


Like the sound of that the best... I'll show a gif of the animation once I'm done.

 
n/a

Marko

I like you You like you

Registered
  08/05/2008
Points
  2804

Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
3rd December, 2008 at 23:38:54 -

If you want to refine it further with little effort, try moving his eyes closer and further around his head as he walks, as if his whole head is rotating - adds a little 3D effect that is kinda nice!

 
Image

Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
3rd December, 2008 at 23:43:57 -

Here's my first feeble try. Just posting it so I can get more feed back.

Image

Edited by Jon C-B

 
n/a

Marko

I like you You like you

Registered
  08/05/2008
Points
  2804

Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
3rd December, 2008 at 23:54:38 -

Hmm, his feet appear to slide - how about making them lift up (45 degree angle-style) and don't forget to make his arms go back to the straight down position on frames 2 and 4

 
Image

Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

Eternal Man [EE]

Pitied the FOO

Registered
  18/01/2007
Points
  2955

Game of the Week WinnerHero of TimeLOL SignI am an April Fool
4th December, 2008 at 01:50:47 -

Also try and coordinate his feet with his arms, the feet are moving to fast in relation to the arms.

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
Image
Image

Marko

I like you You like you

Registered
  08/05/2008
Points
  2804

Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
4th December, 2008 at 15:11:01 -

You're right - i think that is a result of having his arms in the same position for two consecutive frames.

 
Image

Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
4th December, 2008 at 17:16:02 -


Originally Posted by Mark Radon
If you want to refine it further with little effort, try moving his eyes closer and further around his head as he walks, as if his whole head is rotating - adds a little 3D effect that is kinda nice!



Yes absolutely. My latest boss's head does this while walking and it makes a big difference. When the foreground arm is forward his head is looking a BIT to the background. When the foreground arm is backwards he's looking a bit to the front. That's likely the one part of animation that's not very hard to do either. Very good advice Mr. Radon.

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
4th December, 2008 at 22:45:25 -


Originally Posted by Del Duio

Originally Posted by Mark Radon
If you want to refine it further with little effort, try moving his eyes closer and further around his head as he walks, as if his whole head is rotating - adds a little 3D effect that is kinda nice!



Yes absolutely. My latest boss's head does this while walking and it makes a big difference. When the foreground arm is forward his head is looking a BIT to the background. When the foreground arm is backwards he's looking a bit to the front. That's likely the one part of animation that's not very hard to do either. Very good advice Mr. Radon.


Just tried that and it does look really good. Thanks!

Edit: I just made the eye thing his stopped animation and made the arms move back and forth too.

Edited by Jon C-B

 
n/a

Retired Kliker Lazarus

The Ed Wood JR of TDC

Registered
  18/07/2003
Points
  7363
4th December, 2008 at 22:54:39 -

Originally Posted by Jon C-B
Here's my first feeble try. Just posting it so I can get more feed back.

Image

If you want him to be a Senior Citizen Ball, then the feet shuffle will work. But I recommend you stick to Adam's version. Adams must stick together.

 
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.

Marko

I like you You like you

Registered
  08/05/2008
Points
  2804

Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
5th December, 2008 at 00:28:37 -

Can we see the latest effort please?

 
Image

Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
6th December, 2008 at 03:32:11 -

Tried a new style... Image

 
n/a

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
6th December, 2008 at 03:52:59 -

the body shakes too much in the animation

 
n/a

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
6th December, 2008 at 04:03:52 -


Originally Posted by Cecil
the body shakes too much in the animation


I'm aware of that, it's not the animation, it's just the animation maker being strange.

 
n/a

Marko

I like you You like you

Registered
  08/05/2008
Points
  2804

Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
6th December, 2008 at 15:55:17 -

He doesn't seem to be walking, unless your animation has only 1 frame!

 
Image

Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
6th December, 2008 at 16:05:16 -

I don't really get what you mean Mark...

 
n/a

Marko

I like you You like you

Registered
  08/05/2008
Points
  2804

Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
6th December, 2008 at 18:12:17 -

Originally Posted by Jon C-B
Tried a new style... Image
I mean't the image you posted (as in the quote), doesn't appear to move for me - is it just me??

 
Image

Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
6th December, 2008 at 18:41:10 -


Originally Posted by Mark Radon

I mean't the image you posted (as in the quote), doesn't appear to move for me - is it just me??


It's just you.
Also your image doesn't appear.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
6th December, 2008 at 19:22:52 -


Originally Posted by Jon Lambert

Originally Posted by Mark Radon

I mean't the image you posted (as in the quote), doesn't appear to move for me - is it just me??


It's just you.
Also your image doesn't appear.


Then do you think its good Jon?

 
n/a

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
6th December, 2008 at 21:09:32 -

Look at that, Jon talking to Jon. Besides the shaking, which you already explained, and maybe move the hand with the eyes ( because the whole head would move, not just the face ), and it'll be just great.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
6th December, 2008 at 21:26:16 -

Ok Jon.

wordy word

 
n/a

tetsuya_shino



Registered
  12/08/2004
Points
  491
7th December, 2008 at 03:08:36 -

Greetings. As a sprite artist I have a question for you; If animating this character is giving you so much trouble, why not redesign it into something you can handle? Any reason it has to be that size?

As far as the animation it's self goes, no matter how many frames you are using, at some point the feet are going to have to lift up off the ground. Because they aren't that is why it looks like he is ice skating.

 
n/a

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
7th December, 2008 at 03:27:28 -


Originally Posted by tetsuya_shino
Greetings. As a sprite artist I have a question for you; If animating this character is giving you so much trouble, why not redesign it into something you can handle? Any reason it has to be that size?

As far as the animation it's self goes, no matter how many frames you are using, at some point the feet are going to have to lift up off the ground. Because they aren't that is why it looks like he is ice skating.


Well its always been a challenge to make walking animations for me, I just wanted to challenge myself to make a good animation. I also prefer small stuff compared to larger things to draw.

 
n/a

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
7th December, 2008 at 04:04:27 -

Well, here's the last product. Image If you cant tell, all I've changed is that the shadow and the arm move with the eyes. Thanks for all the help

 
n/a

Yami



Registered
  23/12/2003
Points
  608
7th December, 2008 at 04:24:17 -

The feet animation is fine. Stop the body from shaking, make the arms swing, and it should be good.

Edited by Yami

 
Image

tetsuya_shino



Registered
  12/08/2004
Points
  491
7th December, 2008 at 04:30:43 -


Well its always been a challenge to make walking animations for me, I just wanted to challenge myself to make a good animation. I also prefer small stuff compared to larger things to draw.

No, I meant it already seems rather big already. It might be easier to animate it if it was smaller.

 
n/a

W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  374

VIP MemberCardboard BoxThe Cake is a Lie
7th December, 2008 at 06:05:09 -

UGH, I hate walking animations [mad}. They're SOOOOO annoying to make for me. BLEH!

 
An old and washed up once-kid

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
7th December, 2008 at 13:57:21 -

The shaking isn't my fault. The animation maker is just crummy.

 
n/a
   

Post Reply



 



Advertisement

Worth A Click