For a character like a ball with feet you can do a floaty-bounce step, so
Legs open
legs open but sprite is one pixel higher
legs closed back on the floor
legs open
legs open but sprite is one pixel higher
legs closed.
Also with a ball-shaped character you can abuse squash and stretching, so make him more elongated when he falls or moves quickly, and make him squash when he hits a surface. If you pull it off it can look quite pleasing to the eye.
Originally Posted by -Adam- For a character like a ball with feet you can do a floaty-bounce step, so
Legs open
legs open but sprite is one pixel higher
legs closed back on the floor
legs open
legs open but sprite is one pixel higher
legs closed.
Also with a ball-shaped character you can abuse squash and stretching, so make him more elongated when he falls or moves quickly, and make him squash when he hits a surface. If you pull it off it can look quite pleasing to the eye.
You could even do a two frame animation. Super mario world uses this, and it works quite well given the cartoony nature of the graphics. It's a bit cheap i guess.
legs closed (possibly even just a copy of the standing animation)
legs apart and a little higher
If you want to refine it further with little effort, try moving his eyes closer and further around his head as he walks, as if his whole head is rotating - adds a little 3D effect that is kinda nice!
Hmm, his feet appear to slide - how about making them lift up (45 degree angle-style) and don't forget to make his arms go back to the straight down position on frames 2 and 4
Originally Posted by Mark Radon If you want to refine it further with little effort, try moving his eyes closer and further around his head as he walks, as if his whole head is rotating - adds a little 3D effect that is kinda nice!
Yes absolutely. My latest boss's head does this while walking and it makes a big difference. When the foreground arm is forward his head is looking a BIT to the background. When the foreground arm is backwards he's looking a bit to the front. That's likely the one part of animation that's not very hard to do either. Very good advice Mr. Radon.
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Originally Posted by Mark Radon If you want to refine it further with little effort, try moving his eyes closer and further around his head as he walks, as if his whole head is rotating - adds a little 3D effect that is kinda nice!
Yes absolutely. My latest boss's head does this while walking and it makes a big difference. When the foreground arm is forward his head is looking a BIT to the background. When the foreground arm is backwards he's looking a bit to the front. That's likely the one part of animation that's not very hard to do either. Very good advice Mr. Radon.
Just tried that and it does look really good. Thanks!
Edit: I just made the eye thing his stopped animation and made the arms move back and forth too.
Look at that, Jon talking to Jon. Besides the shaking, which you already explained, and maybe move the hand with the eyes ( because the whole head would move, not just the face ), and it'll be just great.
Greetings. As a sprite artist I have a question for you; If animating this character is giving you so much trouble, why not redesign it into something you can handle? Any reason it has to be that size?
As far as the animation it's self goes, no matter how many frames you are using, at some point the feet are going to have to lift up off the ground. Because they aren't that is why it looks like he is ice skating.
Originally Posted by tetsuya_shino Greetings. As a sprite artist I have a question for you; If animating this character is giving you so much trouble, why not redesign it into something you can handle? Any reason it has to be that size?
As far as the animation it's self goes, no matter how many frames you are using, at some point the feet are going to have to lift up off the ground. Because they aren't that is why it looks like he is ice skating.
Well its always been a challenge to make walking animations for me, I just wanted to challenge myself to make a good animation. I also prefer small stuff compared to larger things to draw.
Well its always been a challenge to make walking animations for me, I just wanted to challenge myself to make a good animation. I also prefer small stuff compared to larger things to draw.
No, I meant it already seems rather big already. It might be easier to animate it if it was smaller.