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Post Oekaki
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Dr. James MD
Addict
Registered
08/12/2003
Points
11941
4th December, 2008 at 23:06:50 -
I'm trying to add a clock to my game but it says daft stuff like "1:3" when it should be "1:30". How do I tell off MMF2 for that and display the full value in a string? The value still says "30" after all.
Edited by Dr. James MD
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
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-J-
Registered
05/10/2008
Points
228
4th December, 2008 at 23:35:59 -
"1:3"+"0" ?
I dunno. I think I had a problem like this somewhere but gave up ;l
I don't see why it's changing 30 to 3, unless you have a decimal between the digits or something.
n/a ...
Ricky
loves Left For Dead 2
Registered
28/12/2006
Points
4075
4th December, 2008 at 23:46:58 -
I thought the problem would be the other way around, displaying 3 instead of 03.
-
Cecilectomy
noPE
Registered
19/03/2005
Points
305
5th December, 2008 at 04:54:31 -
What are you using to get the clock time?
And how are you displaying it?
i used a clock in my #puzzle game recently.
it uses the timex (xtime? i dunno im at work) object and a string object to display a clock like that
minutes : seconds : hundredths
1:30:00
it does have the problem ricky said that it displays :3 instead of :03 but it can be easily modified to fix that.
ill upload an example as soon as im off work.
Edited by Cecilectomy
n/a
Cecilectomy
noPE
Registered
19/03/2005
Points
305
5th December, 2008 at 07:26:24 -
yup time X and string object.
here is a widget to a timer modified so there is not "1:3" instead of "1:03" or "1:30"
uncommented but its pretty simple. all code is in the time x's behavior.
http://legendkpr.startlogic.com/files/timerwidget.zip
n/a
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