So, Whenever I have a character, separate from the main character that is off screen, it's collision detection seems to dissapear and make that charater fall through the screen. I'm using a separate PMO object for each person, is that my problem? Or, is there something that needs to be checked to signify that everything that happens on-screen will happen off screen. I'd just like to know before I start deleting stuff.
1. Enable 'Handle background collisions even out of window' in frame properties.
2. On any active objects that are using collisions, including a player or a wall or something, Disable 'inactive if too far from window.
5th December, 2008 at 17:07:36 -
That did it man. I had all of those on, except they had the pull down menu set to automatic on the Inactive if out of window, so I overlooked it. Thanks alot.