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Deleted User
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5th December, 2008 at 16:38:30 -
So, Whenever I have a character, separate from the main character that is off screen, it's collision detection seems to dissapear and make that charater fall through the screen. I'm using a separate PMO object for each person, is that my problem? Or, is there something that needs to be checked to signify that everything that happens on-screen will happen off screen. I'd just like to know before I start deleting stuff.
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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5th December, 2008 at 16:46:34 -
There are two things you can do to avoid that.
1. Enable 'Handle background collisions even out of window' in frame properties.
2. On any active objects that are using collisions, including a player or a wall or something, Disable 'inactive if too far from window.
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Deleted User
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5th December, 2008 at 17:07:36 -
That did it man. I had all of those on, except they had the pull down menu set to automatic on the Inactive if out of window, so I overlooked it. Thanks alot.
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