The Daily Click ::. Forums ::. Klik Coding Help ::. MP3 or OGG?
 

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-J-



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8th December, 2008 at 06:19:00 -

Just wondering which would be better to use in an MMF2 application.

 
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Ricky

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8th December, 2008 at 06:34:23 -

.ogg

The list of reasons why is too long to post here

 
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-J-



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8th December, 2008 at 06:49:09 -

I'll take your word for it.

 
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8th December, 2008 at 11:07:18 -

Yeap, OGG. Mostly because of the legal reasons behind it makes it good for games.

 
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8th December, 2008 at 11:18:49 -

I stumbled upon a song which I thought would be perfect to use in my new project. Well, almost perfect, so I edited it slightly in Audacity and exported it as both and MP3 and OGG ('cause I knew MMF2 handles both) but noticed that the OGG was larger in file size... I don't think it's that much of a problem but is using MP3's worth the smaller size, considering the amount of "cons" when compared to OGG?

Edited by -J-

 
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Silveraura

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8th December, 2008 at 11:40:49 -

OGG's are smaller then MP3's if you properly convert them. Opening it up and re-saving it, isn't proper converting. I think someone posted a free converter on TDC or Clickteam.com though. Try doing a search? I'm getting ready to leave, or I would do it for you.

 
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-J-



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8th December, 2008 at 12:47:33 -

Downloading "GoldWave"...

Converting...

...

Well I managed to get my 4.94 MB sized MP3 down to a 1.85 MB OGG file, still preserving the stereo attribute. The song is still 4 - 5 minutes long and I can hardly tell the difference in quality at all!

Thanks for your help.

 
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Muz



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8th December, 2008 at 15:05:42 -

Neither! Really now, I don't like a game that's fat just because of music size, and not many people do either. But yeah, I'd say whichever is smaller. MP3 is great for keeping music at high-quality at a relatively small size. Not so sure what OGG is for, but you don't really need music-quality sounds in a game.

 
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8th December, 2008 at 15:48:11 -

Low-quality/bitrate music is pretty acceptable for click games, as a lot use MIDIs and MODs.

 
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8th December, 2008 at 16:10:51 -

It really doesn't matter.

If you use high-bitrates you literally won't be able to tell the difference.

If you use low-bitrates there are only minor differences - eg. ogg better preserves high frequencies, while mp3 is better for low frequencies.

Ogg does use more processing power to decode, although I can't believe it's enough to affect the framerate of a game (saps your battery quicker on an mp3 player tho).

 
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8th December, 2008 at 16:16:21 -


Originally Posted by Muz [AFK]
Not so sure what OGG is for, but you don't really need music-quality sounds in a game.



On the contrary. I've been going through my game replacing the .wav sound effects with .ogg and the difference in filesize, even for split second sounds is quite astonishing and I've already cut the game down by 5mb. OGG for all! I say.

Oh and MMF2 has native OGG support, mr. OP. So when you build the game the music will be stored within the .exe all safey wafey.

 
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8th December, 2008 at 16:25:46 -

I will have to remember to do that.

 
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8th December, 2008 at 17:17:43 -

I would be perfectly willing to use midis for vitalize games if they didn't freeze my applications while looping.

 
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AndyUK

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8th December, 2008 at 17:26:14 -

Generally OGG is the better choice.

Goldwave is what I use to convert music files to OGG for MMF2

 
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Silveraura

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8th December, 2008 at 19:45:37 -


Originally Posted by Muz [AFK]
Neither! Really now, I don't like a game that's fat just because of music size, and not many people do either. But yeah, I'd say whichever is smaller. MP3 is great for keeping music at high-quality at a relatively small size. Not so sure what OGG is for, but you don't really need music-quality sounds in a game.



I disagree. A good sound track is always one my more memorable features. And it's not like with OGG, you'll have external files flailing all over the place. You can put OGG's in MMF2, just like you could MIDI in MMF 1.5.

 
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