Posted By
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Message
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JetpackLover
Registered 01/03/2007
Points 212
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9th December, 2008 at 03:15:36 -
Sorry I gotta take up space on the boards for this but I couldn't find anything about it in articles section. What I'm asking is, is it possible to have a custom health percent counter that functions the same way the counter functions. What I mean is if I set the max to 100, or 1000, or whatever can it still function like the counter object. A related question I have is what if i wanted my HP meter to be more like a weight scale instead. So instead of numbers or bars it would move the little hand thingy over the current HP I had. Is that possible?
http://www.invincibletime.com/
Devlog for HD MMF Game Omulus. Check it out because it's gonna be awesome. http://omulus.tumblr.com/
Follow me on the twitters https://twitter.com/JetpackLover
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RedEnchilada formerly RedEchidna
Registered 01/08/2008
Points 301
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9th December, 2008 at 03:45:30 -
Yeah. Let's say the pointer is called HP, it's Alterable Value A is the health, AVB is the max health, the bar is HP Bar, and HP Bar is 100 pixels long.
Always:
HP: Set X position to X Left("HP Bar") + ((Value A("HP") * 100) / Value B("HP"))
That's how it works WAAAY back in TGF, anyways. Just rename the values Value A and Value B if you're using a newer program.
http://www.youtube.com/watch?v=WYrSD35vHo4
woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan
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JetpackLover
Registered 01/03/2007
Points 212
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9th December, 2008 at 05:37:45 -
Is there anyway I can get a simple example of this in mfa format? Or maybe a visual representation of this? I'm not quite sure what you mean.
http://www.invincibletime.com/
Devlog for HD MMF Game Omulus. Check it out because it's gonna be awesome. http://omulus.tumblr.com/
Follow me on the twitters https://twitter.com/JetpackLover
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Del Duio Born in a Bowling Alley
Registered 29/07/2005
Points 1078
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9th December, 2008 at 17:12:32 -
You might also have to enter your variables with a ".0" after them. That's the only was I was able to get mine to work.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
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RedEnchilada formerly RedEchidna
Registered 01/08/2008
Points 301
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10th December, 2008 at 01:33:06 -
Originally Posted by DudeHuge Is there anyway I can get a simple example of this in mfa format? Or maybe a visual representation of this? I'm not quite sure what you mean.
http://redechidna.110mb.com/Misc/point.zip
Will CCA work? They can be opened in your program.
http://www.youtube.com/watch?v=WYrSD35vHo4
woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan
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JetpackLover
Registered 01/03/2007
Points 212
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11th December, 2008 at 07:20:53 -
I think I did it, and I made it so there was a second pointer moving that rotates on its top.(I'm going to make the horizontal bar invisible. I'm not sure if I made it rotate right but it seems to work well enough. Anyone want to take a look and see if there is a better and more accurate way? Here it is.
http://www.megaupload.com/?d=0N9GLMPT
http://www.invincibletime.com/
Devlog for HD MMF Game Omulus. Check it out because it's gonna be awesome. http://omulus.tumblr.com/
Follow me on the twitters https://twitter.com/JetpackLover
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JetpackLover
Registered 01/03/2007
Points 212
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11th December, 2008 at 11:05:45 -
Oh dear, my code for this is totally worthless in a game that scrolls...I have no idea to make the angle of one pointer follow the other without using its x position. Anyone have any tips on what I can do?
Oh and to understand what I'm talking about you'll need to see the example I posted up top.
Edited by JetpackLover
http://www.invincibletime.com/
Devlog for HD MMF Game Omulus. Check it out because it's gonna be awesome. http://omulus.tumblr.com/
Follow me on the twitters https://twitter.com/JetpackLover
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