Posted By
Message
W3R3W00F Drum and Bass Fueled PsychoRegistered 08/11/2008
Points 374
11th December, 2008 at 00:59:35 -
I've searched some articles and alot of them are no help at all. WHAT is a good way for a simple and clean double jump?
An old and washed up once-kid
Ricky loves Left For Dead 2Registered 28/12/2006
Points 4075
11th December, 2008 at 01:10:57 -
Use an alterable value to count the number of jumps. When the player is on a platform, reset the value.
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Silveraura God's GodRegistered 08/08/2002
Points 6747
11th December, 2008 at 01:24:17 -
Seems pretty silly imo, to use an alterable value for double jump, if you're only going to need to track 2 values. On and off. I'd recommend flags.
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Ricky loves Left For Dead 2Registered 28/12/2006
Points 4075
11th December, 2008 at 01:35:54 -
but this way, he can make it triple jump if he wants
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AndyUK Mascot ManiacRegistered 01/08/2002
Points 14586
11th December, 2008 at 02:15:24 -
could you explain what part you're finding difficult?
.
W3R3W00F Drum and Bass Fueled PsychoRegistered 08/11/2008
Points 374
11th December, 2008 at 02:28:36 -
Well, What part I can't seem to pick up is: How do you make the second jump? The first jump is bliss.
Ricky:I might use values cause of the triple jump. I've only seen it happen once in Heli attack 3. S'Good game man, s'good game. Edited by W3R3W00F
An old and washed up once-kid
chrilley Insane BeaverRegistered 05/01/2002
Points 704
12th December, 2008 at 06:35:05 -
Are you using a custom made movement?
W3R3W00F Drum and Bass Fueled PsychoRegistered 08/11/2008
Points 374
12th December, 2008 at 16:31:19 -
No, just the regular Platform movement exstension.
An old and washed up once-kid
traugott.simon
Registered 23/08/2008
Points 91
13th December, 2008 at 11:29:04 -
Well, just make sure a value is at 0.
val. = 0
+ pressing SPACE
+ jump-animation played (mayby falling anim. shouldnt be played)
----> jump again
----> set val. to 1
if you want triple jump:
val. = 1
+ pressing SPACE
+ jump-animation played (mayby falling anim. shouldnt be played)
----> jump again
----> set val. to 2
touching the floor
----> set val. to 0
Thats it!
n/a
W3R3W00F Drum and Bass Fueled PsychoRegistered 08/11/2008
Points 374
13th December, 2008 at 18:03:43 -
Jump again? I haven't heard of that action before. Where is it?
An old and washed up once-kid
Silveraura God's GodRegistered 08/08/2002
Points 6747
13th December, 2008 at 18:34:48 -
Originally Posted by Ricky but this way, he can make it triple jump if he wants
You're right.
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-Nick- Possibly Insane
Registered 24/11/2002
Points 2468
13th December, 2008 at 18:36:45 -
Just use the same technique you use to jump in the first place, but activate it when the player is in mid air and presses jump for a second time.
Project: Roller Coaster is on it's way!
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http://www.craftsncreatures.com
W3R3W00F Drum and Bass Fueled PsychoRegistered 08/11/2008
Points 374
13th December, 2008 at 20:06:19 -
Call me hard-to-teach, but I still don't fully understand the concept. Could you give an mfa example?
An old and washed up once-kid
Silveraura God's GodRegistered 08/08/2002
Points 6747
13th December, 2008 at 20:34:09 -
http://arcanetale.sitesled.com/DoubleJump.mfa
Fully commented, enjoy.
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chrilley Insane BeaverRegistered 05/01/2002
Points 704
14th December, 2008 at 04:49:41 -
And here's a tutorial file for a full custom movement by DavidN (it also include double jump):
http://www.clickteam.com/eng/resources/fastloop_plattutorial.zip