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Retired Kliker Lazarus

The Ed Wood JR of TDC

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  18/07/2003
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16th December, 2008 at 04:08:13 -

I have a frame that is 3000 x 480, with about 229 objects (the level is only half-done). The total number of objects is set to 2000. Any objects I add to the level after that half-way point vanishes when I run the level. WTF?!?!?!?!?!03405i5ktf

 
Fine Garbage since 2003.
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OMC

What a goofball

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16th December, 2008 at 04:40:13 -

Perhaps the age old destroy or inactive when too far from screen? *shrug*

 

  		
  		

-J-



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  05/10/2008
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VIP MemberThe Cake is a Lie
16th December, 2008 at 06:10:05 -

Eugh I hate that. I think that should be turned off by default, instead of on. That's how much I hate it.

 
n/a ...

Retired Kliker Lazarus

The Ed Wood JR of TDC

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  18/07/2003
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16th December, 2008 at 16:00:32 -

I don't think so, because objects with no function (quick backdrops) vanish too.

 
Fine Garbage since 2003.
CURRENT PROJECT:
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Retired Kliker Lazarus

The Ed Wood JR of TDC

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18th December, 2008 at 04:37:02 -

Bump? Bump. Bump. Bump. Yeah, there's four words.

 
Fine Garbage since 2003.
CURRENT PROJECT:
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Knudde (Shab)

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  31/01/2003
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18th December, 2008 at 05:27:46 -

the hell?

Sounds like a fusion bug. Unless you are actively pasting to background.

 
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markno2



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  06/06/2006
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18th December, 2008 at 07:07:14 -

Are you using the latest version of MMF2?

 
Discarded pizza boxes are an indispensable source of cheese.

Don Luciano

Heavy combat pancake

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  25/10/2006
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18th December, 2008 at 07:54:25 -

Copy paste your frame and delete all coding, and make only scrolling... to check it.
It should be something in the code messing it up.
I had much more objects at a lot more resoulution without problems.

OH! forget that first check that both size and virtual width and height are the same... that knows to mess thing up.
Don't resize virtual width and height... adjust size... because it auto resizes virtual aswell.
If u get what I mean... i hope it helps.

I mean virtual width and height of the frame must be the same number as the size...
so both 3000x500...
u probably added another 1500 or whatever into virtual, add it to the size aswell.

Edited by Don Luciano

 
Code me a sausage!

Retired Kliker Lazarus

The Ed Wood JR of TDC

Registered
  18/07/2003
Points
  7363
18th December, 2008 at 16:29:02 -


Originally Posted by Don Luciano
Copy paste your frame and delete all coding, and make only scrolling... to check it.
It should be something in the code messing it up.
I had much more objects at a lot more resoulution without problems.

OH! forget that first check that both size and virtual width and height are the same... that knows to mess thing up.
Don't resize virtual width and height... adjust size... because it auto resizes virtual aswell.
If u get what I mean... i hope it helps.

I mean virtual width and height of the frame must be the same number as the size...
so both 3000x500...
u probably added another 1500 or whatever into virtual, add it to the size aswell.



No dice on the virtual width and height. I'll copy the level and delete the code and get back to you. I swear, supernatural forces are trying to stop Evil Kitty's Christmas Wish from being released...

 
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.

Knudde (Shab)

Administrator
Crazy?

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  31/01/2003
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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
18th December, 2008 at 16:39:10 -


Originally Posted by Original Recipe Lazarus

Originally Posted by Don Luciano
Copy paste your frame and delete all coding, and make only scrolling... to check it.
It should be something in the code messing it up.
I had much more objects at a lot more resoulution without problems.

OH! forget that first check that both size and virtual width and height are the same... that knows to mess thing up.
Don't resize virtual width and height... adjust size... because it auto resizes virtual aswell.
If u get what I mean... i hope it helps.

I mean virtual width and height of the frame must be the same number as the size...
so both 3000x500...
u probably added another 1500 or whatever into virtual, add it to the size aswell.



No dice on the virtual width and height. I'll copy the level and delete the code and get back to you. I swear, supernatural forces are trying to stop Evil Kitty's Christmas Wish from being released...



And this surprises you?

 
Craps, I'm an old man!

AndyUK

Mascot Maniac

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  01/08/2002
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  14586

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18th December, 2008 at 17:26:11 -

haha, he is one of those kids that annoys the hell out of you, but you do kind of miss them when they leave.

 
.

Retired Kliker Lazarus

The Ed Wood JR of TDC

Registered
  18/07/2003
Points
  7363
18th December, 2008 at 17:58:11 -


Originally Posted by Knudde (Shab)

Originally Posted by Original Recipe Lazarus

Originally Posted by Don Luciano
Copy paste your frame and delete all coding, and make only scrolling... to check it.
It should be something in the code messing it up.
I had much more objects at a lot more resoulution without problems.

OH! forget that first check that both size and virtual width and height are the same... that knows to mess thing up.
Don't resize virtual width and height... adjust size... because it auto resizes virtual aswell.
If u get what I mean... i hope it helps.

I mean virtual width and height of the frame must be the same number as the size...
so both 3000x500...
u probably added another 1500 or whatever into virtual, add it to the size aswell.



No dice on the virtual width and height. I'll copy the level and delete the code and get back to you. I swear, supernatural forces are trying to stop Evil Kitty's Christmas Wish from being released...



And this surprises you?



It's most likely God who is trying to stop me. Because Satan loves Evil Kitty!

 
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.

Retired Kliker Lazarus

The Ed Wood JR of TDC

Registered
  18/07/2003
Points
  7363
18th December, 2008 at 19:41:27 -

I'm starting to really hate MMF2. I re-did the entire fucking level, recoded it, and remade objects, and shit started disappearing again. Objects are moving themselves to new positions...even inanimate ones. MMF2 = Piece of Shit.

Edited by Retired Kliker Lazarus

 
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.

Don Luciano

Heavy combat pancake

Registered
  25/10/2006
Points
  380

VIP Member
18th December, 2008 at 21:40:03 -

Have u tried to set that object you put far away from frame are not checked.

Destroy object if it to far from frame === no
and
Inactive if too far? === no

Under the properities of the object.

Check your layers aswell,...

Edited by Don Luciano

 
Code me a sausage!
   

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