Basically, I need to create an engine that allows you to have a physics ball that can jump, roll, pickup objects smaller than it, and stick those objects to it (they need to rotate with the ball)
Also important is the ability to create a long, pole-ish object, that you can roll up, that would make the katamari roll awkwardly (basically, the katamari needs to roll based on what is in it, not just always rolling like a perfect ball.)
I was thinking each object should be assigned a size, and the katamari is one object. every object that you pick up becomes "pasted" into the katamari, so it grows larger and larger. If the computer detects that you collide with an object smaller than the katamari, it picks it up.
But I really have no idea where to start. Could anyone help me with this?
Seriously, I'm lost.
But don't think that means I'm some kind of noob - I intend to get this done and I want it to come out excellent.
eh, they're kind of about two different things. this specifically is the ball rolling engine, the other one is all about art and sound and stuff..
but also so more people see it.
and yeah, isn't that minigame awesome? I'd love to recreate it and expand it with lots of different modes. I'd probably also stop the continual scroll.
Originally Posted by bear. eh, they're kind of about two different things. this specifically is the ball rolling engine, the other one is all about art and sound and stuff..
but also so more people see it.
and yeah, isn't that minigame awesome? I'd love to recreate it and expand it with lots of different modes. I'd probably also stop the continual scroll.
You really only need to post it once. But I guess it's OK.
I'd say Dr. James or Adam. IDK, but Maybe. There's alot of people on here that are really good when it comes to MMF2 and Whatnot. You're right tho, there's BOUND to be someone that knows how to do this sort of thing.
Basically you would need to have each different object as a physics shape and you would need an intial ball shape. Then whenever you hit a new object with your ball you add a joint between the ball and the object you hit.
You could also try the Chipmunk Phizix extension, but Box2D is going to be bigger an better. The beta version works extremely well at this stage aswell.