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bear.



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19th December, 2008 at 23:12:27 -

http://create-games.com/forum_post.asp?id=240257

I'm working on a 2D Katamari Damacy game that mimics this:

http://www.youtube.com/watch?v=oe08F2SX0Ng

I'm using MMF2 and I need bigtime help.

Basically, I need to create an engine that allows you to have a physics ball that can jump, roll, pickup objects smaller than it, and stick those objects to it (they need to rotate with the ball)

Also important is the ability to create a long, pole-ish object, that you can roll up, that would make the katamari roll awkwardly (basically, the katamari needs to roll based on what is in it, not just always rolling like a perfect ball.)

I was thinking each object should be assigned a size, and the katamari is one object. every object that you pick up becomes "pasted" into the katamari, so it grows larger and larger. If the computer detects that you collide with an object smaller than the katamari, it picks it up.

But I really have no idea where to start. Could anyone help me with this?

Seriously, I'm lost.

But don't think that means I'm some kind of noob - I intend to get this done and I want it to come out excellent.

So can anyone help?

 
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Ski

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20th December, 2008 at 00:12:51 -

I own that game, Ive never seen that mini game, awesome. Also, why have you made two threads when there only needed to be one?

 
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bear.



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20th December, 2008 at 00:35:53 -

eh, they're kind of about two different things. this specifically is the ball rolling engine, the other one is all about art and sound and stuff..

but also so more people see it.

and yeah, isn't that minigame awesome? I'd love to recreate it and expand it with lots of different modes. I'd probably also stop the continual scroll.

 
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W3R3W00F

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20th December, 2008 at 00:42:48 -


Originally Posted by bear.
eh, they're kind of about two different things. this specifically is the ball rolling engine, the other one is all about art and sound and stuff..

but also so more people see it.

and yeah, isn't that minigame awesome? I'd love to recreate it and expand it with lots of different modes. I'd probably also stop the continual scroll.



You really only need to post it once. But I guess it's OK.

 
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bear.



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20th December, 2008 at 00:48:21 -

Yeah, but see, it's already worked the other thread has no replies.

So is anyone willing to help me?

Pweasseeee?

I can pay you in uh....

cookies.

or something.

 
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W3R3W00F

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20th December, 2008 at 01:42:39 -

Well I'm not sure how it'd work tbh, but It would require some heavy coding. I can tell you that.

 
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Jon C-B

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20th December, 2008 at 02:00:55 -


Originally Posted by bear.
Yeah, but see, it's already worked the other thread has no replies.

So is anyone willing to help me?

Pweasseeee?

I can pay you in uh....

cookies.

or something.


The idea sounds great, but I don't know squat about how to do that...

 
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W3R3W00F

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20th December, 2008 at 02:17:28 -


Originally Posted by Jon C-B

Originally Posted by bear.
Yeah, but see, it's already worked the other thread has no replies.

So is anyone willing to help me?

Pweasseeee?

I can pay you in uh....

cookies.

or something.


The idea sounds great, but I don't know squat about how to do that...



Same here.

 
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bear.



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20th December, 2008 at 04:13:18 -

Damn, well there's gotta be someone... i've seen some amazing things published on this site, I'm sure someone can do it...

 
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W3R3W00F

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20th December, 2008 at 04:18:20 -

I'd say Dr. James or Adam. IDK, but Maybe. There's alot of people on here that are really good when it comes to MMF2 and Whatnot. You're right tho, there's BOUND to be someone that knows how to do this sort of thing.

 
An old and washed up once-kid

bear.



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20th December, 2008 at 06:14:54 -

Well, if you guys could help out with anything, that'd be great too (not just programming wise, although that is what this topic is about)

Should I contact those people you mentioned?

 
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W3R3W00F

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20th December, 2008 at 12:44:22 -

"Should I contact those people you mentioned?"

Could, if you wanted to.

Edited by W3R3W00F

 
An old and washed up once-kid

bear.



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20th December, 2008 at 22:20:11 -

come on people, reply.

this is a good idea

 
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Assault Andy

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21st December, 2008 at 02:42:03 -

I've never played this game before, but your best bet would be to use a physics extension. Box2D is in beta but it will have the right features for you to make this game with: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=120107#Post120107

Basically you would need to have each different object as a physics shape and you would need an intial ball shape. Then whenever you hit a new object with your ball you add a joint between the ball and the object you hit.

You could also try the Chipmunk Phizix extension, but Box2D is going to be bigger an better. The beta version works extremely well at this stage aswell.

 
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21st December, 2008 at 02:48:59 -

No public beta test?
No happy Doctor.

 
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