The Daily Click ::. Forums ::. Klik Coding Help ::. fast parallaxing?
 

Post Reply  Post Oekaki 
 

Posted By Message

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
21st December, 2008 at 14:13:17 -

is it possible to make a parallaxing background that DOES NOT slow the living crap out of my game?

 
[Game design makes my brain feel like its gonna explode.]

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14456

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
21st December, 2008 at 16:36:28 -

yes
 
 

			
  	    

 
.

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
21st December, 2008 at 17:53:46 -

Step 1:
Don't use active objects.
Step 2:
Use either System Background Objects or Layers.
Step 3:
Upgrade your computer, because unless you're using active objects, neither of the options in step 2 are slow.

 
http://www.facebook.com/truediamondgame

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
21st December, 2008 at 21:41:09 -

yes was not helpful at all.
i dont use actives in parallaxing,
i use layers, but the problem is, i have to many layers, and when i try to paralax it slows down, is there a different method besides using layers in mmf2 dev

 
[Game design makes my brain feel like its gonna explode.]

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
21st December, 2008 at 22:07:12 -

All I can suggest is try using less layers. Lots of Parallax looks lovely but it can choke the system. Maybe switch to using the Background System Object (I think it's called) for parallax. It's not as easy to edit as using layers, but you can adjust the parallax speed at runtime and might be more effecient.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
22nd December, 2008 at 21:43:29 -

background system object? never heard of it... are there any tutorials around on it?

 
[Game design makes my brain feel like its gonna explode.]

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14456

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
24th December, 2008 at 04:58:21 -


Originally Posted by siven
yes was not helpful at all.



I answered your question. maybe you should have asked a more detailed question?

 
.

Yami



Registered
  23/12/2003
Points
  608
24th December, 2008 at 05:06:03 -

3 layers is all you need...

 
Image

Ricky

loves Left For Dead 2

Registered
  28/12/2006
Points
  4175

Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
24th December, 2008 at 07:31:37 -

what resolution is your game? and, Do you have an old crappy AMD computer?

 
-

MrPineapple

the fruitiest word i know

Registered
  14/10/2008
Points
  1470

VIP Member
24th December, 2008 at 11:56:01 -


Originally Posted by Ricky
what resolution is your game? and, Do you have an old crappy AMD computer?



intel fanboy? oh my!

 
i am STILL a talking pineapple!

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
25th December, 2008 at 05:45:29 -

no, i have more than 3 layers for a reason...
the reso is 640 x 480, and it changes resolution mode when played, which doesnt effect the speed at all, no, my computer is a custom built, its pretty good.

 
[Game design makes my brain feel like its gonna explode.]
   

Post Reply



 



Advertisement

Worth A Click