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siven

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21st December, 2008 at 14:13:17 -

is it possible to make a parallaxing background that DOES NOT slow the living crap out of my game?

 
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AndyUK

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21st December, 2008 at 16:36:28 -

yes
 
 

			
  	    

 
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Silveraura

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21st December, 2008 at 17:53:46 -

Step 1:
Don't use active objects.
Step 2:
Use either System Background Objects or Layers.
Step 3:
Upgrade your computer, because unless you're using active objects, neither of the options in step 2 are slow.

 
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siven

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21st December, 2008 at 21:41:09 -

yes was not helpful at all.
i dont use actives in parallaxing,
i use layers, but the problem is, i have to many layers, and when i try to paralax it slows down, is there a different method besides using layers in mmf2 dev

 
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Dr. James MD

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21st December, 2008 at 22:07:12 -

All I can suggest is try using less layers. Lots of Parallax looks lovely but it can choke the system. Maybe switch to using the Background System Object (I think it's called) for parallax. It's not as easy to edit as using layers, but you can adjust the parallax speed at runtime and might be more effecient.

 
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siven

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22nd December, 2008 at 21:43:29 -

background system object? never heard of it... are there any tutorials around on it?

 
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AndyUK

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24th December, 2008 at 04:58:21 -


Originally Posted by siven
yes was not helpful at all.



I answered your question. maybe you should have asked a more detailed question?

 
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Yami



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24th December, 2008 at 05:06:03 -

3 layers is all you need...

 
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Ricky

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24th December, 2008 at 07:31:37 -

what resolution is your game? and, Do you have an old crappy AMD computer?

 
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MrPineapple

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24th December, 2008 at 11:56:01 -


Originally Posted by Ricky
what resolution is your game? and, Do you have an old crappy AMD computer?



intel fanboy? oh my!

 
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siven

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25th December, 2008 at 05:45:29 -

no, i have more than 3 layers for a reason...
the reso is 640 x 480, and it changes resolution mode when played, which doesnt effect the speed at all, no, my computer is a custom built, its pretty good.

 
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