The Daily Click ::. Forums ::. Klik Coding Help ::. MP3, OGG, on MMF 2...And me being sorry for asking again.
 

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aurelien



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  21/12/2008
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23rd December, 2008 at 00:20:52 -

Hi there all,

Sorry for bothering you for something that probably has been brought up at least a million times...
But I can't get it to work.
I have this background music called maintheme2.mp3 (also have an .ogg version).
Should I use direct show to play it 'natively' with mmf2 ?
If so, what exactly should I type, input -as for conditions regarding Direct show and stuff), considering the soundtrack is in c:/lq/ folder ?
Should I use another process, extension...or whatever ?
Driving me nuts, and sorry again for that noob question.
Anyone can help me, would be greatly appreciated.

Cheers,

Iain

 
If it's not broken, leave it alone.

Dr. James MD

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  08/12/2003
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  11941

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23rd December, 2008 at 00:24:17 -

Better still:

On music triggering event: play and loop sample on specific channel> select the OGG and it will then be copied into the game itself. So no navigation coding required, no direct show.

 
Image
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On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

aurelien



Registered
  21/12/2008
Points
  6
23rd December, 2008 at 00:29:13 -

Cheers doctor, I'm gonna try just now.
Thanks for your help mate.

Iain

 
If it's not broken, leave it alone.

aurelien



Registered
  21/12/2008
Points
  6
23rd December, 2008 at 00:36:42 -

Hey me again,

I managed to work it out -was pretty stupid of me to look away from something as simple as that but anyway-.
I didn't play it 'on a specific channel'.
How can that be a problem, if so ?

Thanks,

Iain

 
If it's not broken, leave it alone.

aurelien



Registered
  21/12/2008
Points
  6
23rd December, 2008 at 00:38:40 -

Not too sure, but I think I get what the channel thing is all about now.
I'm trying something to confirm I do.

 
If it's not broken, leave it alone.

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
23rd December, 2008 at 00:43:18 -

Any sound in MMF2 is played on one of 32 channels. You don't have to pick one, but it might help if you're planning on using a lot of sound effects. In my game I've isolated the 31 and 32 channels for music only, just so another sample will play and cut the music off.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

aurelien



Registered
  21/12/2008
Points
  6
23rd December, 2008 at 00:48:59 -

Got it.
Hey seriously I can't thank you enough mate.
My brother's actually making the game. I'm composing the tunes.
If you need any music (I'm more specialized in RPG-epic kind of stuff but you never know), give me a shout, I'll be more than happy to oblige.

Cheers,

Iain

 
If it's not broken, leave it alone.

MrPineapple

the fruitiest word i know

Registered
  14/10/2008
Points
  1470

VIP Member
23rd December, 2008 at 11:53:36 -

heeeeeey, i'm the doctor's musician! .... well ok on one particular project i am.

 
i am STILL a talking pineapple!

aurelien



Registered
  21/12/2008
Points
  6
23rd December, 2008 at 23:06:01 -

Hey, sorry mr Pineapple.
Was just trying to be fair.
I couldn't do a whole soundtrack at the moment anyway, pretty busy with work and stuff...

Take it easy guys,

Iain

 
If it's not broken, leave it alone.

MrPineapple

the fruitiest word i know

Registered
  14/10/2008
Points
  1470

VIP Member
24th December, 2008 at 00:58:37 -

i was sort of semi joking there, its just that a fair few people have offered their abilities to james recently. he's popular with us musicians!

 
i am STILL a talking pineapple!
   

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