Just wondering what's the deal on anti-aliased graphics in MMF2. I know the anti-alias function is pretty much blurring an object, but I have seen some games in the project section with some smooth graphics; how can I do this? eg creating a picture in Photoshop and importing it into MMF as a nice smoothed sprite.
If possible, a step-by-step breakdown of how to import these graphics and handle them would be really helpful.
First of all make an image with a transparent background in Photoshop, export as a PNG. Load up MMFs picture editor and load an image. I'm doing this but not for sprites, that's entirely possible to do but it might take a very long time to import each frame.