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Ricky

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8th January, 2009 at 17:29:22 -

My favorite thing about switching form tgf 1 to mmmf2 was the better stability (especially the copied sound with event bug)

 
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Pixelthief

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8th January, 2009 at 17:32:56 -

yeah the main reason I switched is because the 'random crashing' is no longer existant, and that was a huge problem with gridquest. the copy sound bug was actually not terribly tough to work around, I even wrote an article about how to solve it and what causes it (it occurs whenever you copy/paste an event with a play sound in it, to solve it delete corrupted sound actions, save, exit, reopen, do events again.)

 
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8th January, 2009 at 17:34:50 -

you guys have been really helpfulll alot thnxxx

 
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8th January, 2009 at 17:44:33 -

I still use TGF.
If I had he money I would be using MMF2 though.
I also use Construct.


 
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Ricky

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9th January, 2009 at 05:46:30 -


Originally Posted by Pixelthief
the copy sound bug was actually not terribly tough to work around, I even wrote an article about how to solve it and what causes it (it occurs whenever you copy/paste an event with a play sound in it, to solve it delete corrupted sound actions, save, exit, reopen, do events again.)



The thing is, i didn't know what was causing it then. Your helpful article came out after I moved to mmf2

 
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Hayo

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9th January, 2009 at 15:23:43 -

I still do most of my gfx in tgf.

 
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tetsuya_shino



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12th January, 2009 at 17:15:12 -

I also still use tgf, but only because I haven't gotten around to buying something better. Still, I can make my game within tgf's limits. I'm just worried about it randomly crashing. But hey, that's what back-ups are for right?

 
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OMC

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12th January, 2009 at 18:32:00 -


Originally Posted by Hayo
I still do most of my gfx in tgf.



You get a gold star.

I would love Clickteam to death if they'd make a new click product with the TGF interface. I'd snatch that thing up even if I had to sell my Uncle's farm!

 

  		
  		

MBK



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30th January, 2009 at 08:01:48 -

I still use TGF.
If I had the money I would be using MMF2 though.
I also use Construct.

Yea, it's word for word what MacAdam said, so what, wanna fight about it?

I'm with OMC on the Fact (opinion) that TGF1's interface is the best, but I'd be using MMF2 Developer if I had the money.
I'd have bought TGF2 by now cause it's affordable, but you can't use the extensions with it.
I might get it anyways, is it worth it OMC ?


Edited by MBK

 
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OMC

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30th January, 2009 at 13:14:22 -

I think you should go for it. I can't get used to the crowded toolboxes everywhere and there seem to be little quirks in the system that make it not as smooth to program. O_o Hard to explain-- has something to do with button clicks and stuff. But I do use it occasionally for shiny rotated or resized graphics (that I import back into TGF) and I can check out new stuff made by other people as long as it doesn't have extensions.

My advice to all TGF1 clickers is to buy TGF2-- if you don't like it and can't get used to it (like me), you can use it for the things I mentioned above. If you do like it, you can make the transition and eventually upgrade to MMF2.

 

  		
  		

chrilley

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30th January, 2009 at 13:23:55 -

I used to have Click & Create (Now known as Multimedia Fusion Express). I did not want to use MMF because I thought it was rather messy even with customized windows and tool-bars. Eventually I forced myself to convert myself over and made a few apps with it but not a single game. When I tried out MMF2 demo I fell in love, it's almost perfect and I'm somewhat back on track again.

 
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AndyUK

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30th January, 2009 at 17:54:36 -

I found an old project of mine that was being made in TGF1 (Called Swordstar 2) I was shocked to see so many groups in the event editor. That is until I recalled how you can't have groups inside groups in TGF1.

 
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W3R3W00F

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30th January, 2009 at 19:10:25 -

I used it (choking)for about 2 years, until I got MMF2. so yes, some would, but I won't anymore.


 
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JustinC



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30th January, 2009 at 21:55:18 -

Yeah I still use Click & Create/MMFExpress. I refused to switch to MMF because the interface was garbage. I like MMF2 a lot though and plan on getting it. Although I'll still probably do basic work in mmfe and port it over to mmf2 when I'm ready. The only annoyance with that is that if you're using the fastloop extension you have to remove it and redo all the fastloop events in mmf2 since it won't recognize the extension since it's built right in.

 
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30th January, 2009 at 22:03:17 -

wrong. theres the kcfloop.mfx for backwards fastloop compatibility.
it works when converting all my tgf stuff to mmf2. dont see why it shouldnt work for mmfe to mmf2

 
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