The Daily Click ::. Forums ::. Klik Coding Help ::. Are there any good 360-MOVEMENT tutorials for MMF2?
 

Post Reply  Post Oekaki 
 

Posted By Message

Knockturnal

Nothing to see here turn back

Registered
  11/04/2008
Points
  354

VIP Member
9th January, 2009 at 21:45:10 -

I saw this: http://www.youtube.com/watch?v=ySQYrZL8wWQ and got inspired to make something like it. Now's the question: how?

 
Professional vaporware developer

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
9th January, 2009 at 21:47:12 -

Ah, that's one of fifth's games! That title is very interesting...

I don't have any help with your problem though.

It looks as though the body is just made of multiple objects and the direction of the body parts is determined by detectors on various parts. Why don't you ask Fifth?

Edited by OMC

 

  		
  		

Knockturnal

Nothing to see here turn back

Registered
  11/04/2008
Points
  354

VIP Member
9th January, 2009 at 23:05:04 -

Because I didn't know who the author was

Will do though

 
Professional vaporware developer

Fifth

Quadruped

Registered
  07/05/2003
Points
  5815

VIP MemberGOTW JULY 2010 WINNER!Kliktober Special Award TagGOTW HALLOWEEN 2011 WINNERPicture Me This Round 51 Winner!
12th January, 2009 at 00:26:54 -

Hm... What do you mean by 360-degree movement, exactly? I normally hear that term referring to Sonic-like engines (where you move and act according to the slopes you're on, and where motion can change smoothly from one direction to another along slopes and loops and the like), but I'm not really doing anything of the sort.

In my game, I've got two separate "player" objects for the main character - one for the forelegs and one for the hindlegs - and the animal itself is composed of five separate pieces, which adjust their positions to express angle and direction changes based on the relative distance of the two player objects. It's really kind of a cheat for what it accomplishes.

But what do you want to know about, exactly?

 
Go Moon!

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
12th January, 2009 at 02:07:33 -


Originally Posted by Fifth
Hm... What do you mean by 360-degree movement, exactly? I normally hear that term referring to Sonic-like engines (where you move and act according to the slopes you're on, and where motion can change smoothly from one direction to another along slopes and loops and the like), but I'm not really doing anything of the sort.


I believe that he is talking about that nice slope detection you got there, and how the animals continue to go the same speed, regardless of the angle of slope.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Knockturnal

Nothing to see here turn back

Registered
  11/04/2008
Points
  354

VIP Member
12th January, 2009 at 18:28:57 -

Nah what he said was what I was after lol. It's not THET important or anything just a nice effect to know.. rofl

 
Professional vaporware developer
   

Post Reply



 



Advertisement

Worth A Click