1. I'm not n00b.
2. I'm NOT n00b.
3. What is the proper way of ading frames in an animation? I've always used the "clone frame" siht but now i'm going insane
The proper way was implemented in TGF1... however, before the ninjas of meanitude come down around me, I will speak to the matter at hand...
There is no way of my knowing that you can add a blank frame on the end. O_o I've found that the way it is set up is more confusing than it should be. Frames don't go where you think they should.
I usually just make the first frame blank, then press that little "+" button over and over until I have as many blank frames as I think I need, then I draw the first frame and if it needs to be similar to the next one, I just go to frame 2 and slide that little slidey bar thing 'til I can just see my previous frame etc.
Ok that got a little off-topic but I don't mind the animation editor that much
Amen. I wish that you could view the previous frame right next to the current one for easier comparison or something. Kinda like the Pivot animation software. As for new frames, there isn't one. I'm surprised, actually. I never even noticed that before. The clone button is the best you've got.
Vegeta? What does your mother say about my power level?
Originally Posted by OldManClayton Isn't there Onion Skinning?
Yep, the little slider bar next to the Clone Frame button does that.
What he's asking for, however, is to view them side-by-side as opposed to overlapping/in the background. Like when you put two pictures side by side and try to FIND THE DIFFERENCES!
Also, MMF needs a feature that shifts all pixels to the left, right, up or down so I don't have to manually move them every time I want to animate a waterfall or something.
why do they have to put in that stupid diamond? no one likes it or uses it unless for say an example, even then i usually just clear it and dye the remaining block black or whatever default color is selected lol oh well, beggers cant be choosy right-o?
[Game design makes my brain feel like its gonna explode.]