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Knockturnal

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12th January, 2009 at 18:34:18 -

1. I'm not n00b.
2. I'm NOT n00b.
3. What is the proper way of ading frames in an animation? I've always used the "clone frame" siht but now i'm going insane

 
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12th January, 2009 at 18:45:39 -

The proper way was implemented in TGF1... however, before the ninjas of meanitude come down around me, I will speak to the matter at hand...

There is no way of my knowing that you can add a blank frame on the end. O_o I've found that the way it is set up is more confusing than it should be. Frames don't go where you think they should.

I really don't like MMF2's animation editor. :|



Edited by OMC

 

  		
  		

Knockturnal

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12th January, 2009 at 18:56:04 -

Back in the olden tgf days there was a button or something, wasn't it? But no big problem though, just import PNGs..

Edited by Knockturnal

 
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12th January, 2009 at 19:01:47 -

There was always a blank space on the end in TGF that could be turned into a frame.

 

  		
  		

Knockturnal

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12th January, 2009 at 19:04:36 -

Lol yea that's right.. It's been a long time

<---Complaining to clickteam asap

 
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Knockturnal

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12th January, 2009 at 19:17:40 -

(Sorry double post but to enhance the effect)

Image

Win, And Jeff pwns

Edited by Knockturnal

 
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Codemonkey

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12th January, 2009 at 20:21:54 -

N00B!

 
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Knockturnal

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12th January, 2009 at 20:28:27 -

Damn you

I just got confirmation that there WILL be a new button/whatever that makes a new frame with the standard "diamond".

 
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12th January, 2009 at 21:27:07 -

Well that's rubbish. We'd still have to hit the clear button.

Jeff still Pwns though.

 

  		
  		

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12th January, 2009 at 22:11:28 -

I usually just make the first frame blank, then press that little "+" button over and over until I have as many blank frames as I think I need, then I draw the first frame and if it needs to be similar to the next one, I just go to frame 2 and slide that little slidey bar thing 'til I can just see my previous frame etc.

Ok that got a little off-topic but I don't mind the animation editor that much

I just wish it had more tools >_>

 
n/a ...

dndfreak



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13th January, 2009 at 01:50:34 -

Amen. I wish that you could view the previous frame right next to the current one for easier comparison or something. Kinda like the Pivot animation software. As for new frames, there isn't one. I'm surprised, actually. I never even noticed that before. The clone button is the best you've got.

 
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13th January, 2009 at 02:22:23 -

Isn't there Onion Skinning?

 

  		
  		

Jon Lambert

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13th January, 2009 at 02:46:23 -


Originally Posted by OldManClayton
Isn't there Onion Skinning?


Yep, the little slider bar next to the Clone Frame button does that.

What he's asking for, however, is to view them side-by-side as opposed to overlapping/in the background. Like when you put two pictures side by side and try to FIND THE DIFFERENCES!

Also, MMF needs a feature that shifts all pixels to the left, right, up or down so I don't have to manually move them every time I want to animate a waterfall or something.

Edited by an Administrator

 
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JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

siven

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13th January, 2009 at 18:18:45 -

why do they have to put in that stupid diamond? no one likes it or uses it unless for say an example, even then i usually just clear it and dye the remaining block black or whatever default color is selected lol oh well, beggers cant be choosy right-o?

 
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dndfreak



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15th January, 2009 at 21:06:53 -

You would think they'd enter in that little lightning bolt icon or the mmf2/tgf/mmfdev logo.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!
   

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