Is there any way in ANY of the ClickTeam Products (preferably TGF 1), to change the Colors of Actives, Backdrops, or external pictures during runtime ?
I'd really like to make a lighting effect where a ball of light gets closer and as it does, the colors of the character change to a lighter shade.
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
MMF2 has a function like that for Active objects. It's in Animation->Set Color. It asks what color you started with (the color you want replaced) and the color you'll end with (the color you're replacing it with). It then replaces all instances of that color with the new color.
Don't know about TGF, it would have to be an extension, but I never needed such an extension so I wouldn't have it. I do have both TGF1 and MMF2, though.
As much as I know, I think the only way would be to add animations to the objects, characters, backgrounds, etc. by adding lighter shades to them. In different animations. If you don't want to do that, it'd be a huge pain to do otherwise. But what do I know? I'm a novice Klikker. Sorry If I'm not much help. I don't really know much on how to do these things.
Edit: Dangit, Jon! You're always beating me to things. Lol
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
I think the Colorizer object lets you do it. I haven't figured out how, but I'm pretty sure it could.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
As far as stopped the shadows because of backdrops:
http://www.create-games.com/download.asp?id=6557
(I have a much improved version that runs at 50 FPS with prettier effects, if you *really* are interested, just ask)
But as far as coloring the objects, I don't know. One interesting effect that Fifth used I saw in an old thread, was to put a text blitter object over everything, and using the callback feature, create a different colored square with variable transparency at each location; it looked lik this:
The add effect thing, I thought, would work in seperate layers. But apparently, it doesnt. Meaning the effect will add to any object in the background regardless of what layer is it in. I wonder if it can be made layer specific.
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?