its no longer on the projects section, and i don remember a front page news post about it being thrown away.
i do remember that production was at a halt because of the bugs of moo servers or moo or something. and i might possibly be delusional but i remember adam quitting on the graphics side. (i think im delsusional)
but yeah, wtf mate?
n/a
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
19th January, 2009 at 09:54:07 -
I think your delusional. What daily click game?
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Lol, you can't ever put a massive clickers together to make a big game. If they ever stop fighting and choose a leader, that leader is in a rut on how to control an untrained, unprofessional group, that works only in their spare time. And the more people you have on the project, the more people will disagree with any direction it's going.
In other words, there will never be a Daily Click game. Prove me wrong
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
well the team that was working on it, clubsoft adam rikus flava (i think) and maybe one or 2 others? is a pretty well put together team and i never heard anything from them about disagreements. the game was actually very far along if i remember correctly. movement was getting pretty solid, chat looked like it worked ok, graphic style (adam) was fantastic, the only thing was something to do with when we started having those major server problems and we changed over to a better (very expensive) host, and the moo server wouldnt work or something. if anyone on that team could shed some light as to what decidedly ended it that would be great.
the only problem i see with having a small team is that it most likely wont be anyone with access to the server and database. admins have their hands pretty full with life and this site, and a regular user should not be given any kind of access to the tdc database.
the only way i could see this getting done is if one admin one coder and one artist worked on it full time.
i'd recommend nick adam and either flava or clubsoft as a team.
i remember when the first tdc game was being made. now THAT team was friggin huge and there was NOTHING but arguments. this recent one was viable and capable of being completed and it just vanished. thats just kind of disappointing.
Was it an actual game though? From what I saw it was little more than an interactive chatroom with the plan that you could build your own house or something? So long ago that I can't remember it all that well
Yea, that was about it. We were talking about using dockable games so that we could make the games for it, which would speed up dev time. Or maybe I dreamed that. O_o