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tetsuya_shino



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  12/08/2004
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19th January, 2009 at 13:49:22 -

Greetings. Here is a little mockup image from my action rpg I just threw together. No edits or rips, it's all me.
Image
The real screen size will be a bit bigger, but more or less look like this.

Edited by tetsuya_shino

 
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Dr. James MD

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19th January, 2009 at 15:27:01 -

I like it. Theres a good contrast between the sprites and the background. My only beef is that it looks a little too saturated, are you using the default palette?

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
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tetsuya_shino



Registered
  12/08/2004
Points
  491
19th January, 2009 at 15:42:02 -

Thanks. What part(s) look saturated? Yes, I'm using tgf default 256 palette.

 
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Xhunterko



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  07/05/2003
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20th January, 2009 at 00:13:19 -

Hey there!

It's nice to see you working on pixel art again. Just a few things I have.

I think Dr.James means about contrast is your, uh, stairs and the lighter floor color. Are they stairs, or a wall? I'm fairly sure they're stairs but other people might not. Try adding a darker shade on the step itself. Above or below world work, probably just below.

Also, your rock tile does not flow well. I know your trying to break up the monotony, but you really shouldn't be doing what I think you are. It looks like you made a wall, created a top tile, and a bottom tile, and the in between. Then stacked them continuosly up and down. I used to do that. While this may be for a top down RPG that I want to make, it might still help here.

http://www.majhost.com/gallery/rob/new/cliffrpg.png

Heh, also, the floor shadow needs to transition a bit better. Otherwise. This is still very good. I like your new characters too.


 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

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tetsuya_shino



Registered
  12/08/2004
Points
  491
20th January, 2009 at 02:30:09 -

*grins* I've never stopped woking on pixel art. lol It's just that I don't post my work very often. Yes, it's just a bunch of tiles I made that I slapped together. The final product will be better shaded.

 
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Deleted User
22nd January, 2009 at 01:03:43 -

Usually when I see people working with tiles, most only use one picture per level, and that's what I see going on there.

|1||1||1||1|
|2||2||2||2|
|3||3||3||3|
|4||4||4||4|

When you have one by it self it looks really nice, but in the grand scheme of things, it looks extremly repetative. Recently I've been attempting to draw several at once and then break them up as needed. IT takes a hell of alot longer but it looks nicer. The second thing I try to do is instead of copying and pasting tiles in the editor, I draw them all into one image, and bring that image into the editor, it makes the background looking alot less repetative in my opinion, and it keeps me from having to go back and forth creating new tiles for any tile related situation that comes up.

 
   

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