Posted By
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Message
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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21st January, 2009 at 18:24:56 -
ok, just a question, is it possible to use the pmo to make a sort of 8 direction movement, so that theres well, i guess no gravity and when you push up they will move up smoothly. i think ive got an idea, but havnt tried it, just want to see what you guys think. i enjoy your answers. many of you are quite clever.
[Game design makes my brain feel like its gonna explode.]
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-MacAdaM- Megaman Fosho
Registered 12/02/2008
Points 560
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21st January, 2009 at 20:11:16 -
An 8 direction movement is really simple.
I don't think you will need the PMO for it.
Your just jealous that you're not as awesome as me.
(And my megaman avatar )
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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21st January, 2009 at 21:07:28 -
no, i need it so the character will fly when he picks up something, but i dont want to use a different object, therefor i would want to use the pmo.
[Game design makes my brain feel like its gonna explode.]
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W3R3W00F Drum and Bass Fueled Psycho
Registered 08/11/2008
Points 374
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21st January, 2009 at 23:34:15 -
Then use two different movements.
To fly
•Upon pressing "X"
+Internal flag("Character") is off
+Alterable Value A ("Character")=1
-Next movement
To land
•Upon Pressing "Z"
+Internal flag("Character") is on
+Alterable Value A ("Character")=1
-Previous movement
An old and washed up once-kid
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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21st January, 2009 at 23:45:34 -
and how will that work with the pmo?
[Game design makes my brain feel like its gonna explode.]
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Ski TDC is my stress ball
Registered 13/03/2005
Points 10130
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21st January, 2009 at 23:47:44 -
Have all your PMO movements in one group, and the flying ones in another group. Activate/deactivate when you need to. So upon pressing X deactivate PMO, Activate Flying. There's probably a more "proffesional" way to do it, but that would probably work.
n/a
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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21st January, 2009 at 23:58:26 -
that would probably work, heres an idea (havnt tried it) have it so when the new movement is active turn some flag on or something, then while its on, set the gravity to 0, and then, oh wait, how would i get him to go up and down then... theres not move down or up for the pmo.
[Game design makes my brain feel like its gonna explode.]
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W3R3W00F Drum and Bass Fueled Psycho
Registered 08/11/2008
Points 374
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22nd January, 2009 at 00:00:20 -
Then that's why you should use one of the suggested methods. They both work.
An old and washed up once-kid
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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22nd January, 2009 at 00:21:07 -
righto, works for me.
[Game design makes my brain feel like its gonna explode.]
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