I have an enemy that is throwing an axe. I've got most of it done, but I want him to throw it at the player. It's got it's own gravity, which works, and it goes in the right direction, I just need to know how to estimate the distance. I figured I would just calculate the distance from the player, then divide that by whatever, then have the axe travel at that speed, but he always whips it like crazy. I took off the calculation, and of cource it goes straight up and down nicely so it's obviously just how I did my calculations.
We need a few more details on how you have your engine set up. Or maybe just some source code.
Deleted User
23rd January, 2009 at 18:54:43 -
Well the rest of the code is fine, there is nothing else contributing to the axe moving on the aXe(HA) axis, other than
when enemy shooting animation is over then
--create axe at enemy
--set axe to direction of enemy
--set axeSpeed to Abs(LongDist( "Advanced Direction Object", X( "beserkerAxe" ), Y( "beserkerAxe" ), X( "player" ), Y( "player" ))/8.) (stupid emotes, the . is there for space)
--bring to front
--set gravity variables
if axe is facing >
--then set X to X+axeSpeed
if axe is facing <
--then set X to X-axeSpeed
Oops, I figured it out, I put the /8 in the wrong bracket. It works now.
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