Posted By
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Message
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Raverider
Registered 10/09/2007
Points 126
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30th January, 2009 at 13:19:52 -
Sup guys, I am new to mooclick, and I've been making this online experiment for a few days. It is like 90% based on Flava's great tutorial to MooClick (thanks Flava!!), but I have managed to get a somewhat glitchy platform movement (will fix it) to work online.
However, my problem is this: When a third player joins the game, the whole thing messes up badly. It seems like the third player uses the same co-ordinates as the second player. I think I have understood Flava's tutorial well, but I can't seem to figure out what's the problem. Am I not sending the players IDs right or something like that, since the game seems to not identify who is sending messages?
So yeah, I'd appreciate some help. Hopefully I gave you enough information. If you need to take a look at the source-code, I can send it to you of course. And also I'm not a new MMF2 user, I've been using Clickteam products for over six years, but mooclick is all new to me.
Thanks in advance!
http://loopsoft.dy.fi
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Aptennap
Registered 23/04/2004
Points 916
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30th January, 2009 at 13:22:58 -
Can you send me te source? That would really help.
Oh sweet mary.
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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31st January, 2009 at 12:09:13 -
Sounds like you've got your IDs messed up a bit. You can test what IDs your characters have by doing:
- Clicking on object -> set counter to object's ID value
n/a
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Aptennap
Registered 23/04/2004
Points 916
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31st January, 2009 at 12:38:02 -
He was using compare two general values to compare Val A to PCU_GetID. But it's fixed now.
Oh sweet mary.
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Raverider
Registered 10/09/2007
Points 126
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31st January, 2009 at 13:44:53 -
Yes, the problem is now fixed, thanks to Aptennap!
http://loopsoft.dy.fi
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