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Raverider



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  10/09/2007
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30th January, 2009 at 13:19:52 -

Sup guys, I am new to mooclick, and I've been making this online experiment for a few days. It is like 90% based on Flava's great tutorial to MooClick (thanks Flava!!), but I have managed to get a somewhat glitchy platform movement (will fix it) to work online.

However, my problem is this: When a third player joins the game, the whole thing messes up badly. It seems like the third player uses the same co-ordinates as the second player. I think I have understood Flava's tutorial well, but I can't seem to figure out what's the problem. Am I not sending the players IDs right or something like that, since the game seems to not identify who is sending messages?

So yeah, I'd appreciate some help. Hopefully I gave you enough information. If you need to take a look at the source-code, I can send it to you of course. And also I'm not a new MMF2 user, I've been using Clickteam products for over six years, but mooclick is all new to me.

Thanks in advance!

 
http://loopsoft.dy.fi

Aptennap



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  23/04/2004
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30th January, 2009 at 13:22:58 -

Can you send me te source? That would really help.

 
Oh sweet mary.

Klikmaster

Master of all things Klik

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31st January, 2009 at 12:09:13 -

Sounds like you've got your IDs messed up a bit. You can test what IDs your characters have by doing:

- Clicking on object -> set counter to object's ID value

 
n/a

Aptennap



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  23/04/2004
Points
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31st January, 2009 at 12:38:02 -

He was using compare two general values to compare Val A to PCU_GetID. But it's fixed now.

 
Oh sweet mary.

Raverider



Registered
  10/09/2007
Points
  126

Has Donated, Thank You!
31st January, 2009 at 13:44:53 -

Yes, the problem is now fixed, thanks to Aptennap!

 
http://loopsoft.dy.fi
   

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