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Cecilectomy

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2nd February, 2009 at 08:52:48 -

why does using direct 3d in hwa make everything all blurry/fuzzy? is it a side effect? or is it a bug?

 
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Ski

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Candy Cane
2nd February, 2009 at 09:26:59 -

Are you resizing the screen? If so there's still a bug that needs to be fixed, but it only happens on some computers.

 
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Ricky

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2nd February, 2009 at 09:27:32 -

bilinear filtering maybe? do you have resize to fill display on?

aww, adam beat me to the post

Edited by Ricky

 
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Ski

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Candy Cane
2nd February, 2009 at 09:32:59 -

I'm so sorry RickyG ;_;

 
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Cecilectomy

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2nd February, 2009 at 10:14:52 -

yes i am resizing to fill screen.

is it a bug? or filtering?

i would do full screen but hwa doesnt like to.

it appears to do it no matter what. rezize to fill or not. you can still see. its just less noticeable

Edited by Cecilectomy

 
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Ski

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Candy Cane
2nd February, 2009 at 10:18:04 -

Im not sure if it's a bug tbh, it's just on their to do list on the HWA beta thread on CT

 
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Cecilectomy

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2nd February, 2009 at 10:24:40 -

well im betting its just a filtering or anti-aliasing problem. it kinda sucks though.

 
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Cecilectomy

noPE

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2nd February, 2009 at 10:28:15 -

temporary fix lol. rescaling objects gets rid of it. so im scaling by 1.00001

Edited by Cecilectomy

 
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