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Klik Coding Help
PMO Moving Plaforms Question
I create vaporware
7th February, 2009 at 20:13:54 -
For a game, if you're using the PMO for the character movement and using flags and +1/-1 Moving platforms, how do you keep the player on? And also the same for up and down platforms.
7th February, 2009 at 21:03:49 -
People write articles for a reason you know. (Hint: try the second one down)
Dr. James MD
7th February, 2009 at 21:47:43 -
I got around this by using a detector and an extension-free physics-y engine for the platforms. Say they move 1px in any direction - the players X and Y positions are set to 10x that (since the PMO can deal with some very small numbers).
Pretty much PT's method in that article too.
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