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Ruper



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11th February, 2009 at 04:43:25 -

Is the built in fast loop the fastest loop I can get? Or is there an extension or something I am overlooking?

 
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Ricky

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11th February, 2009 at 06:15:55 -

Fast loops have nothing to do with speed. It's better to think of it as repeating a set of events as many times as you want, within 1 mmf loop.

 
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MBK



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11th February, 2009 at 07:54:36 -

I hear that "Fast" Loops will actually slow down your game. I tend to avoid them for that and a few other reasons. Just use Event Groupings, (make sure the active when level starts is unchecked), then Activate the groupings while certain conditions are met.

It works like a Loop, and only activates when the conditions are met, instead of always running continuously in the background.


 
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Ruper



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11th February, 2009 at 08:01:58 -

I have my fast loops in groups to keep them from running when not needed. But all I want to know is are the built in fast loops the fastest fast loops available?

I remember getting an extension for quicker fast loops back when I used MMF. I'm wondering if such an extension exists for MMF2 or are the built in fast loops the fastest?

 
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MBK



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11th February, 2009 at 08:33:54 -

I'm not entirely sure. But I'd guess that the built-in loops are fast enough to suffice for most things.


 
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OMC

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11th February, 2009 at 18:36:27 -

You should be good with the built-in loops.

MBK, fast loops are used for things that can't be done in plain groupings... particularly fine custom movements and particle effects.

 

  		
  		

Silveraura

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12th February, 2009 at 02:05:04 -

The only thing a "Fast Loop" does is performs an action multiple times in a single loop. In other words, it loops the action... pretty 'fast'. Fast loops only slow down the application because if you perform a bunch of them at once, then naturally speaking, it's going to take a toll on performance just like anything else. So basically what MBK was suggesting was no so much avoiding the logic behind a fast loop, but rather creating a work around that spreads out the fast loop over multiple loops which defeats the entire purpose but holds the same benefits found in their functionality.

 
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