Posted By
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Message
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Ruper
Registered 11/02/2009
Points 8
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11th February, 2009 at 04:43:25 -
Is the built in fast loop the fastest loop I can get? Or is there an extension or something I am overlooking?
-Ruper
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Ricky loves Left For Dead 2
Registered 28/12/2006
Points 4075
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11th February, 2009 at 06:15:55 -
Fast loops have nothing to do with speed. It's better to think of it as repeating a set of events as many times as you want, within 1 mmf loop.
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MBK
Registered 07/06/2007
Points 1578
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11th February, 2009 at 07:54:36 -
I hear that "Fast" Loops will actually slow down your game. I tend to avoid them for that and a few other reasons. Just use Event Groupings, (make sure the active when level starts is unchecked), then Activate the groupings while certain conditions are met.
It works like a Loop, and only activates when the conditions are met, instead of always running continuously in the background.
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Ruper
Registered 11/02/2009
Points 8
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11th February, 2009 at 08:01:58 -
I have my fast loops in groups to keep them from running when not needed. But all I want to know is are the built in fast loops the fastest fast loops available?
I remember getting an extension for quicker fast loops back when I used MMF. I'm wondering if such an extension exists for MMF2 or are the built in fast loops the fastest?
-Ruper
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MBK
Registered 07/06/2007
Points 1578
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11th February, 2009 at 08:33:54 -
I'm not entirely sure. But I'd guess that the built-in loops are fast enough to suffice for most things.
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OMC What a goofball
Registered 21/05/2007
Points 3516
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11th February, 2009 at 18:36:27 -
You should be good with the built-in loops.
MBK, fast loops are used for things that can't be done in plain groupings... particularly fine custom movements and particle effects.
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Silveraura God's God
Registered 08/08/2002
Points 6747
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12th February, 2009 at 02:05:04 -
The only thing a "Fast Loop" does is performs an action multiple times in a single loop. In other words, it loops the action... pretty 'fast'. Fast loops only slow down the application because if you perform a bunch of them at once, then naturally speaking, it's going to take a toll on performance just like anything else. So basically what MBK was suggesting was no so much avoiding the logic behind a fast loop, but rather creating a work around that spreads out the fast loop over multiple loops which defeats the entire purpose but holds the same benefits found in their functionality.
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