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-MacAdaM-

Megaman Fosho

Registered
  12/02/2008
Points
  560
17th February, 2009 at 01:28:08 -

Ha ha, hey again guys.
I have a question.

I want a counter to keep its value upon restarting the frame. I have global to the game, and load on call both clicked.
But then when I restart the frame the counters value restarts too.
How can I make it so the value stays?

Any ideas? haha.

 
Your just jealous that you're not as awesome as me.
(And my megaman avatar )

W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  374

VIP MemberCardboard BoxThe Cake is a Lie
17th February, 2009 at 01:37:26 -

I'm thinking you might need an ini, but maybe not that much. I'm not entirely sure, but that's what I'm thinkin.

 
An old and washed up once-kid

-MacAdaM-

Megaman Fosho

Registered
  12/02/2008
Points
  560
17th February, 2009 at 01:41:46 -

Hmm, I was talking about a simple solution.
But I guess I could use a ini.
Just a extra event or two.

 
Your just jealous that you're not as awesome as me.
(And my megaman avatar )

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
17th February, 2009 at 01:43:02 -

Well, the object is global, but not the amount held in it...

Set a global value or some other equivalent to the counter value before restarting... or better yet, use the global value instead and just set the counter to the global value.


 

  		
  		

-MacAdaM-

Megaman Fosho

Registered
  12/02/2008
Points
  560
17th February, 2009 at 01:48:08 -

Good idea! Haha thanks OMC.
I don't know why I diddnt think of that.

 
Your just jealous that you're not as awesome as me.
(And my megaman avatar )
   

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