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W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
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VIP MemberCardboard BoxThe Cake is a Lie
28th February, 2009 at 03:21:15 -

Thanks for the feed back, all!^^ Looks like what I need to improve is the slash animation of the first combo. I'm not sure how much it'd matter, concerning another attack will follow that and another after that and so on. Nonetheless I'll plan on improving it.

Btw here boss 2.

Shineh.
Image

Crits and comments please.

 
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OMC

What a goofball

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  21/05/2007
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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
28th February, 2009 at 03:25:28 -

Well... for the art style that it is... there isn't much to change. Except maybe some anti-aliasing on those black edges. Easiest way to do that is rotate in MMF2.

 

  		
  		

AndyUK

Mascot Maniac

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  01/08/2002
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28th February, 2009 at 03:57:50 -

Image

I'll start with this one.

First of all the contrast between the background and foreground is good.

However everything in the foreground is totally flat. The main character looks like a cardboard cutout and the large grey piece of floor looks totally flat too. It's like it's got spray paint all over it. If it's supposed to be metallic like it appears to be you should be adding bolts, plates, grates, wires and a shimmer where the light bounces off of it.

Keep in mind where your light source is. if you have a block sticking out towards the player it will cast a shadow on the bottom right of whatever it's next to (since the moon is in the top left).

Also you don't always need to use so many greys and whites. Well you did use red so thats ok but keep that in mind for later

Ok i see you did draw a grate on the bottom right, but again it looks like it's just painted on. If it's supposed to be an air vent you most likely wouldn't be able to see that dark grey colour behind it. It would be black.

Although the background is nice and dark and actually pretty good, I will suggest you make that light mountain look 3d by adding a lighter side to it, make sure its the left side since there is a moon there lol.

Your character is, well, like a a completely different style. In most cases black outlines don't really work unless you have specifically chosen black outlines for everything. You will need an outline but just make it a darker shade of whatever colour that body part is.


Oh and don't use jpegs for pixel art in the future. It makes your nice clean lines blur.

Edited by AndyUK

 
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Knudde (Shab)

Administrator
Crazy?

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  31/01/2003
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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
1st March, 2009 at 22:30:24 -

Try using a dark blue for space.

 
Craps, I'm an old man!

W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  370

VIP MemberCardboard BoxThe Cake is a Lie
2nd March, 2009 at 03:35:34 -

Thanks for the critism guys!

@AndyUK: Thanks especially. Pretty much what I wanted to hear. I'll try better to make the train look metallic. Also I've changed Max to make him look a little more "there" in the picture.

It's funny- I'm still trying to improve on my light source skills so I'm not that good. And the mountain does have a lighter side, but it's not very visible.

The grate on the train is actually a (pretty lame)sliding door; theres a handle on the right side. I don't know if that changes much about the painted on appearance, and I agree; it would look like Keeeeerap if it was a grate. Totally painted on, that's right. Haha

Btw I used the MMF2 built in Animation editor for all of this with abit of editing on Paintshop pro.

Overall, thanks for taking the time to critisize my game.

@Shab: I changed the gradient and it looks WAAAY better. Thanks for the suggestion!

 
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