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W3R3W00F

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19th February, 2009 at 01:30:23 -

I forgot about RCT3 and 2. Love them both.

 
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Ski

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Candy Cane
19th February, 2009 at 01:36:23 -

"Oh my yes! Hoping they port that to the DS or something"

And do what? let you build a park that's 50 squares by 50 squares with 3 types of coaster and a bunch of mindless scenarios? May aswell buy Themepark DS.


I used to dress entertainment staff as gorillas and put them in enclosures, pretending my parks had zoos. Zoo options were high on the top of many RCT2 wishlists, but they never came. Then they released animals in RCT3: Wild, but the animals just run around all over the place, no proper AI coding to them at all, they can't even go up slopes Still, it's the idea of riding on my own creations that I like.

Edited by Ski

 
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Dr. James MD

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19th February, 2009 at 01:39:50 -


Originally Posted by -Adam-
"Oh my yes! Hoping they port that to the DS or something"

And do what? let you build a park that's 50 squares by 50 squares with 3 types of coaster and a bunch of mindless scenarios? May aswell buy Themepark DS.


I used to dress entertainment staff as gorillas and put them in enclosures, pretending my parks had zoos. Zoo options were high on the top of many RCT2 wishlists, but they never came. Then they released animals in RCT3: Wild, but the animals just run around all over the place, no proper AI coding to them at all, they can't even go up slopes Still, it's the idea of riding on my own creations that I like.



Someone hasn't seen SimCity DS same as the PC version in terms of scale just, magically, on a handheld.

 
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-Nick-

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19th February, 2009 at 01:46:23 -

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I would really be very surprised if the DS could handle that. It hasn't got the RAM to load all the graphics let alone power to run and process the game.

 
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AndyUK

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19th February, 2009 at 01:53:57 -

The DS can handle far more than any developer is going to bother trying to squeeze out of it. You rarely get anything other than shovelware on the DS

 
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-Nick-

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19th February, 2009 at 01:57:04 -

Yes it is a bit of a shame. My favourite DS game is Phoenix Wright which is more or less a port of the original, just with an extra level with DS gimmicks.

 
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OMC

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19th February, 2009 at 01:58:12 -

The DS could handle that. RCT2's requirements were shockingly low for PC, and console versions often take much less.

 

  		
  		

-Nick-

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19th February, 2009 at 02:03:44 -

I'll believe it when i see it.

The DS (compared to other systems) is incredibly slow. It would have to have a custom version of RCT built for it, if it were to be decent.

Edited by -Nick-

 
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Ski

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Candy Cane
19th February, 2009 at 02:07:08 -

You wouldn't find me looking at 2 pixel thick lines representing rollercoasters.

 
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Dr. James MD

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19th February, 2009 at 02:14:28 -


Originally Posted by OldManClayton
The DS could handle that. RCT2's requirements were shockingly low for PC, and console versions often take much less.



Oh my yes. Just gave them both a little run now, SC3K uses up 114mb ram and RC2 likes 40mb. Guess if they could shrink down SC3K that much? Could even make it a downloadable title for the DSi so it could use the extra CPU and Ram.

I wouldn't worry about the DS's ability to run it either

Edited by Dr. James MD

 
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Eternal Man [EE]

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19th February, 2009 at 02:21:29 -

I pity the FOO who don't see DS po-tent-i-al!

 
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Ricky

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19th February, 2009 at 02:32:05 -

I downloaded mega man 9 finally. I can't beat a single level.

Also, i decided to play through the Half Life 2 again.

Edited by Ricky

 
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-Nick-

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19th February, 2009 at 02:45:45 -


Originally Posted by James MayI wouldn't worry about the DS's ability to run it either



I would.

Metroid Prime Hunters: 50MB
RCT2 (basic version): 600 odd MB

Edited by -Nick-

 
Project: Roller Coaster is on it's way!
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OMC

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19th February, 2009 at 02:49:23 -

Well that's full-quality graphics and sound. You'd be amazed what they can cram into a little DS card. SC3K is fairly big too, if I'm not mistaken...

In any case, it's not going to happen.

 

  		
  		

Jon Lambert

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19th February, 2009 at 02:49:33 -


Originally Posted by Jon C-B
Just finished Chrono Trigger for the DS which was super awesome.


Yes, beat it.

Originally Posted by Neuro
Super Mario Bros. 3! It's so well designed...


Yes, beat it too.

Originally Posted by Adam
Animal Crossing: Let's go to the City (Although I have the biggest house now, so slowly going off it)
Proffesor Layton and the Curious Village on the DS.


Beat them both. 'Cept you can't beat Animal Crossing, but yeah, got the biggest house. Now just to get the flag for my house, and once my bridge is finished (takes a week to build) I'll need to get a fountain and a lighthouse, get all the paintings, wait for spring so I can get more fish and bugs, become a Platinum Member at Nook's, get the hero's cap and clothes, become a VIP member at the bank, get all the fossils (only 4 more), get all the gyroids, and get all the golden and silver tools.

Originally Posted by AndyUK
The DS can handle far more than any developer is going to bother trying to squeeze out of it.


Quoted for truth.

Originally Posted by Eternal Man [EE]
I pity the FOO who don't see DS po-tent-i-al!


More truth.

Originally Posted by OldManClayton
The DS could handle that. RCT2's requirements were shockingly low for PC, and console versions often take much less.


Even more truth.

Originally Posted by James May
I wouldn't worry about the DS's ability to run it either


The truthiness in this thread is astounding!

Edited by an Administrator

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
   

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