I never got that and the few other cookie-cutter 3D game makers I've tried to work. Now I haven't used Torque, but it's recommended by a lot of people and the interface looks friendly.
There used to be a rather decent game coding language called BlitzBasic, extended with Blitz3D, it was rather good, although not freeware. I had some fun with the demo a long time ago, but I have no idea if the project is still going.
I think I have Game Studio 6 cd somewhere... that seemed promising for making some really good 3d games. They've progressed onto making higher versions than 6 now I think, and I gave up on learning C++. Maybe I could learn C++ now and get back into that...
The level or "World" editor was quite simple to use. I did a bit of coding with it but it was seriously basic stuff like making a block move fowards when I press the up arrow. I might look back into that program and see what happens, maybe I'll decide to fully learn C++.
@Dr James: That's a bit of a shame, its quite a tidy language, but has the drawback that unlike MMF: no built in artifact editing tools, so you need a modelling program, a texturing program, and no provided libraries, so you need to obtain sound and music... Probably the reason its so hard to move on from MMF is that it has all those for you so nicely
im getting involved with sdl and homebrew development for the psp. if you want a simple library for coding games DO NOT go with sdl. go with allegro. if you want something really flexible and extremely portable then go with sdl.
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I've heard good things about an engine called Unity3D, and will be ordering it myself shortly. The basic version is about £120, and it has a very easy to use terrain creator, an active community, a big wiki and tons of pices of code you can download and apply to your game. The coding it uses is Javascript-based, and looks relatively simple according to a video tutorial i watched. A simple First Person runaround game on an outdoor terrain can actually be made with no coding at all! But of course if you want guns and buildings with things like opening doors you'll need to do a bit more than that .
Game Maker i used many years ago when it was 2D only. I don't know how easy it's 3D is, but i beleive you need to get into the scripting side of it to really use 3D. All the 3D games i've seen made with it have been horrendously slow, even though they are very simple and low-poly. Best to go with an engine that was designed for 3D game making from the outset and hasn't had 3D tacked on in a later version, eh?
Also a long time ago there was a point and click creator called Peter that could do 3D, i played a tank driving game that had been made in it which was pretty good. However i can't find the website about it any more, if it even still exists ("Peter" unsurprisingly brings up lots of irrelevant results in google). I belive it was Norwegian because the prices for the different registered versions where in KR