I have a lot of objects, each of them with flag 0 on or whatever.
They do their stuff, and when each is done he set flag 0 off. and everbody eventually sets 0 off.
Now i need an event that starts after all of these objects have set their flag 0 off, not just one. It means when the last object completes whatever hes doing to start the new event, but not before.
Is that possible as a condition in a single event without using fastloop?
Easiest thing I can think of is have a counter or other value, and add 1 to it whenever an object sets its flag off. Then, when the counter equals the number of objects, launch the event...